Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
The deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherWhile much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth ShepardHaving no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenSpace isn’t always the idealistic future we paint it to be. While some portray it as a romantic opera of gallantry and humanity unified under one banner, others see it as a dismal and wild frontier, where only the strong and clever will survive. Rebel Galaxy falls squarely in
by Eric Van AllenThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael EyreThe deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
The deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherWhile much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth ShepardHaving no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenSpace isn’t always the idealistic future we paint it to be. While some portray it as a romantic opera of gallantry and humanity unified under one banner, others see it as a dismal and wild frontier, where only the strong and clever will survive. Rebel Galaxy falls squarely in
by Eric Van AllenThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael Eyre