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Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth ShepardFor those of you who are longtime readers, you know that I’ve been on a personal quest to fill the bucket list of all the toys my mom never let me have. Helicopters, sharp objects, and especially beanbag chairs. The Sumo Titanium likely gave my delivery guy his workout
by Ron BurkeAs a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but
by Kenneth ShepardBefore getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action
by Matt WelshTactical play is a hallmark of the Rainbow Six series. Although differing in intensity, each entry has tried to put a spin on the methodical operations of various renowned international special forces. Rainbow Six: Siege continues this trend, and though it veers more towards the modern than days of yore,
by Eric Van AllenEvery story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you
by Eric Van AllenI am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron BurkeAt PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth ShepardSince it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth ShepardSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth ShepardFor those of you who are longtime readers, you know that I’ve been on a personal quest to fill the bucket list of all the toys my mom never let me have. Helicopters, sharp objects, and especially beanbag chairs. The Sumo Titanium likely gave my delivery guy his workout
by Ron BurkeAs a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but
by Kenneth ShepardBefore getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action
by Matt WelshTactical play is a hallmark of the Rainbow Six series. Although differing in intensity, each entry has tried to put a spin on the methodical operations of various renowned international special forces. Rainbow Six: Siege continues this trend, and though it veers more towards the modern than days of yore,
by Eric Van AllenEvery story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you
by Eric Van AllenI am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron BurkeAt PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth Shepard