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Previews   -   Dec 09, 2015 Dreams will have to be sold to the public by fans, not Media Molecule
Dreams will have to be sold to the public by fans, not Media Molecule

Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a

by Kenneth Shepard
Reviews   -   Dec 09, 2015 Sumo Titanium Review — Good for the butt, good for the soul
Sumo Titanium Review — Good for the butt, good for the soul

For those of you who are longtime readers, you know that I’ve been on a personal quest to fill the bucket list of all the toys my mom never let me have. Helicopters, sharp objects, and especially beanbag chairs. The Sumo Titanium likely gave my delivery guy his workout

by Ron Burke
Features   -   Dec 08, 2015 One man’s quest to take a photo with all of PlayStation Experience’s cosplayers
One man’s quest to take a photo with all of PlayStation Experience’s cosplayers

As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but

by Kenneth Shepard
Previews   -   Dec 08, 2015 An action-heavy slash-fest — Severed preview
An action-heavy slash-fest — Severed preview

Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action

by Matt Welsh
Reviews   -   Dec 08, 2015 Full of sound and fury — Rainbow Six: Siege review
Full of sound and fury — Rainbow Six: Siege review

Tactical play is a hallmark of the Rainbow Six series. Although differing in intensity, each entry has tried to put a spin on the methodical operations of various renowned international special forces. Rainbow Six: Siege continues this trend, and though it veers more towards the modern than days of yore,

by Eric Van Allen
Previews   -   Dec 08, 2015 Taking the road less travelled with Stories: Path of Destinies
Taking the road less travelled with Stories: Path of Destinies

Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you

by Eric Van Allen
Editorials   -   Dec 08, 2015 QSpex blu-bloQ technology is a gamer’s best friend
QSpex blu-bloQ technology is a gamer’s best friend

I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever

by Ron Burke
Previews   -   Dec 08, 2015 Rush of Blood is a solid tech demo, but a questionable Until Dawn game
Rush of Blood is a solid tech demo, but a questionable Until Dawn game

At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of

by Kenneth Shepard
Dreams will have to be sold to the public by fans, not Media Molecule
Previews   -   Dec 09, 2015 Dreams will have to be sold to the public by fans, not Media Molecule

Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a

by Kenneth Shepard
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Previews   -   Dec 09, 2015 Dreams will have to be sold to the public by fans, not Media Molecule
Dreams will have to be sold to the public by fans, not Media Molecule

Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a

by Kenneth Shepard
Reviews   -   Dec 09, 2015 Sumo Titanium Review — Good for the butt, good for the soul
Sumo Titanium Review — Good for the butt, good for the soul

For those of you who are longtime readers, you know that I’ve been on a personal quest to fill the bucket list of all the toys my mom never let me have. Helicopters, sharp objects, and especially beanbag chairs. The Sumo Titanium likely gave my delivery guy his workout

by Ron Burke
Features   -   Dec 08, 2015 One man’s quest to take a photo with all of PlayStation Experience’s cosplayers
One man’s quest to take a photo with all of PlayStation Experience’s cosplayers

As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but

by Kenneth Shepard
Previews   -   Dec 08, 2015 An action-heavy slash-fest — Severed preview
An action-heavy slash-fest — Severed preview

Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action

by Matt Welsh
Reviews   -   Dec 08, 2015 Full of sound and fury — Rainbow Six: Siege review
Full of sound and fury — Rainbow Six: Siege review

Tactical play is a hallmark of the Rainbow Six series. Although differing in intensity, each entry has tried to put a spin on the methodical operations of various renowned international special forces. Rainbow Six: Siege continues this trend, and though it veers more towards the modern than days of yore,

by Eric Van Allen
Previews   -   Dec 08, 2015 Taking the road less travelled with Stories: Path of Destinies
Taking the road less travelled with Stories: Path of Destinies

Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you

by Eric Van Allen
Editorials   -   Dec 08, 2015 QSpex blu-bloQ technology is a gamer’s best friend
QSpex blu-bloQ technology is a gamer’s best friend

I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever

by Ron Burke
Previews   -   Dec 08, 2015 Rush of Blood is a solid tech demo, but a questionable Until Dawn game
Rush of Blood is a solid tech demo, but a questionable Until Dawn game

At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of

by Kenneth Shepard
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