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When Assassin’s Creed: Syndicate launched in 2015, it came on the tail of six consecutive years of Assassin’s Creed titles. At that point, critics and fans began to express fatigue. Not enough time between game launches meant that each new entry struggled to differentiate itself from its predecessors.
by Hunter WolfeWhile Destiny 2 for PC is a unique experience, it has more similarities to the console version than it has differences. For this reason, this review focuses on the differences (both good and bad) from the console version of Destiny 2. You can find our review of the console edition
by Travis NorthupA Hat in Time immediately tickled that soft spot in my heart for classic character platformers, such as Spyro the Dragon or Ratchet and Clank — worlds I spent years of my childhood romping through, collecting all the shiny things. Most of the elements are there — outlandish characters, simple-yet-addictive platforming mechanics
by Hunter WolfeRogue Snail is now halfway into its Kickstarter campaign for Relic Hunters Legend. Following my interview with Mark Venturelli, I was given the opportunity to try the game out in a special pre-alpha demo and I can safely say that the game is shaping up to being something special.The
by Sean AnthonyWith Assassin’s Creed Origins just around the corner, we wanted to show you a little bit of what you have to look forward to. Today we are showcasing the first 30 minutes of the game on PC, running at Ultra settings, and at 1080p. There is a day one
by Ron BurkeFor years I’ve luxuriated in playing games and working on my computer in the most cave-like settings I can muster. When I watch a movie on my home entertainment system, I generally turn off all the lights and crank up the sound, in the hopes of evoking that theater-like
by Mike DunnWhen I think of games that helped launch this Renaissance Age of board gaming, I have to include Ticket to Ride on that list. With millions of copies sold, Ticket to Ride rode its success with multiple expansions and variants where people can build railways in locations across the globe.
by Nick SouthGlorious, glorious pixels
by Travis NorthupWhen Assassin’s Creed: Syndicate launched in 2015, it came on the tail of six consecutive years of Assassin’s Creed titles. At that point, critics and fans began to express fatigue. Not enough time between game launches meant that each new entry struggled to differentiate itself from its predecessors.
by Hunter WolfeTechland makes a beast of an effort to deliver a spectacular zombie game
Got places to go, gotta follow my rainbow!
Fans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
When Assassin’s Creed: Syndicate launched in 2015, it came on the tail of six consecutive years of Assassin’s Creed titles. At that point, critics and fans began to express fatigue. Not enough time between game launches meant that each new entry struggled to differentiate itself from its predecessors.
by Hunter WolfeWhile Destiny 2 for PC is a unique experience, it has more similarities to the console version than it has differences. For this reason, this review focuses on the differences (both good and bad) from the console version of Destiny 2. You can find our review of the console edition
by Travis NorthupA Hat in Time immediately tickled that soft spot in my heart for classic character platformers, such as Spyro the Dragon or Ratchet and Clank — worlds I spent years of my childhood romping through, collecting all the shiny things. Most of the elements are there — outlandish characters, simple-yet-addictive platforming mechanics
by Hunter WolfeRogue Snail is now halfway into its Kickstarter campaign for Relic Hunters Legend. Following my interview with Mark Venturelli, I was given the opportunity to try the game out in a special pre-alpha demo and I can safely say that the game is shaping up to being something special.The
by Sean AnthonyWith Assassin’s Creed Origins just around the corner, we wanted to show you a little bit of what you have to look forward to. Today we are showcasing the first 30 minutes of the game on PC, running at Ultra settings, and at 1080p. There is a day one
by Ron BurkeFor years I’ve luxuriated in playing games and working on my computer in the most cave-like settings I can muster. When I watch a movie on my home entertainment system, I generally turn off all the lights and crank up the sound, in the hopes of evoking that theater-like
by Mike DunnWhen I think of games that helped launch this Renaissance Age of board gaming, I have to include Ticket to Ride on that list. With millions of copies sold, Ticket to Ride rode its success with multiple expansions and variants where people can build railways in locations across the globe.
by Nick SouthGlorious, glorious pixels
by Travis Northup