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Interviews   -   Feb 28, 2017 Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data
Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data

We sat down with Mike McTyre, Design Director of Survios for a quick Q&A on their smash hit Early Access VR title, Raw Data.  GDC has spelled some great announcements for the company, showcasing cross-platform play with Oculus Rift and Touch, as well as a new IP entitled

by Ron Burke
Interviews   -   Feb 28, 2017 Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder
Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder

It seems like dungeon crawlers are trying to outdo themselves with bigger and more detailed figures.  However, Ravage – Dungeons of Plunder takes a couple of new approaches.  The first is that the dungeon is dealt out as you play.  Three different modes are included.  Finally, they call it an “anti-hero

by Keith Schleicher
Features   -   Feb 28, 2017 Joe shows Mike the ropes: Let’s Play Episode #3
Joe shows Mike the ropes: Let’s Play Episode #3

News editor Joe is a huge Hearthstone fan and has been asking Mike to give it a shot for weeks. So, for this week’s episode, Joe finally gets to pass on his deep knowledge and understanding of Blizzard’s online card game to an apprentice. Let us know what you think in the comments below.

by Mike Pearce
Impressions   -   Feb 28, 2017 Cooking by the book – Brave Chef Brianna issue one impressions
Cooking by the book – Brave Chef Brianna issue one impressions

A little guilty pleasure of mine is cooking shows. Whether it be the lighthearted conflict of The Great British Baking Show or the stressful battles of Hell’s Kitchen, I love me some food fights here and there. Kaboom!’s Brave Chef Brianna is a miniseries that aims to emulate

by Elisha Deogracias
Podcast   -   Feb 27, 2017 Gaming Trend Podcast: Switch and Zelda impressions
Gaming Trend Podcast: Switch and Zelda impressions

This week on the GT Reboot podcast, Editor in Chief Ron Burke is here to offer his first impressions of the Nintendo Switch and its marquee title, The Legend of Zelda: Breath of the Wild. Every week, Mike Pearce and Joe DeClara convene to discuss news and previews of upcoming

by Joe DeClara
Reviews   -   Feb 27, 2017 Strategic Advancement: 1754 Conquest Review
Strategic Advancement: 1754 Conquest Review

You may recognize the American Revolution as the war that created the United States, but the groundwork for that rebel uprising started a couple decades earlier with the French & Indian War. The war between France and Britain solidified Britain’s North American dominance while subsequent political actions caused a

by Nick South
Reviews   -   Feb 27, 2017 Let’s Get Our Feet Wet – Imperial Settlers: Atlanteans
Let’s Get Our Feet Wet – Imperial Settlers: Atlanteans

In the list of games that I forget I love, Imperial Settlers might be up at the top. Only problem is that I always seem to forget that. Everything about Portal Game’s 2014 hit appeals to me from the cartoony art to the subtle card drafting. Thus, when the

by Scott Griffith
Interviews   -   Feb 27, 2017 Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design
Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design

Song of Swords is a tabletop RPG currently seeking funding on Kickstarter. It prides itself as a historically accurate medieval combat game, with extensive sets of arms, armor, and maneuvers. This forces some hard questions in terms of game design, and the designers at Opaque Industries provided their thoughts on

by John Farrell
Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data
Interviews   -   Feb 28, 2017 Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data

We sat down with Mike McTyre, Design Director of Survios for a quick Q&A on their smash hit Early Access VR title, Raw Data.  GDC has spelled some great announcements for the company, showcasing cross-platform play with Oculus Rift and Touch, as well as a new IP entitled

by Ron Burke
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Interviews   -   Feb 28, 2017 Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data
Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data

We sat down with Mike McTyre, Design Director of Survios for a quick Q&A on their smash hit Early Access VR title, Raw Data.  GDC has spelled some great announcements for the company, showcasing cross-platform play with Oculus Rift and Touch, as well as a new IP entitled

by Ron Burke
Interviews   -   Feb 28, 2017 Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder
Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder

It seems like dungeon crawlers are trying to outdo themselves with bigger and more detailed figures.  However, Ravage – Dungeons of Plunder takes a couple of new approaches.  The first is that the dungeon is dealt out as you play.  Three different modes are included.  Finally, they call it an “anti-hero

by Keith Schleicher
Features   -   Feb 28, 2017 Joe shows Mike the ropes: Let’s Play Episode #3
Joe shows Mike the ropes: Let’s Play Episode #3

News editor Joe is a huge Hearthstone fan and has been asking Mike to give it a shot for weeks. So, for this week’s episode, Joe finally gets to pass on his deep knowledge and understanding of Blizzard’s online card game to an apprentice. Let us know what you think in the comments below.

by Mike Pearce
Impressions   -   Feb 28, 2017 Cooking by the book – Brave Chef Brianna issue one impressions
Cooking by the book – Brave Chef Brianna issue one impressions

A little guilty pleasure of mine is cooking shows. Whether it be the lighthearted conflict of The Great British Baking Show or the stressful battles of Hell’s Kitchen, I love me some food fights here and there. Kaboom!’s Brave Chef Brianna is a miniseries that aims to emulate

by Elisha Deogracias
Podcast   -   Feb 27, 2017 Gaming Trend Podcast: Switch and Zelda impressions
Gaming Trend Podcast: Switch and Zelda impressions

This week on the GT Reboot podcast, Editor in Chief Ron Burke is here to offer his first impressions of the Nintendo Switch and its marquee title, The Legend of Zelda: Breath of the Wild. Every week, Mike Pearce and Joe DeClara convene to discuss news and previews of upcoming

by Joe DeClara
Reviews   -   Feb 27, 2017 Strategic Advancement: 1754 Conquest Review
Strategic Advancement: 1754 Conquest Review

You may recognize the American Revolution as the war that created the United States, but the groundwork for that rebel uprising started a couple decades earlier with the French & Indian War. The war between France and Britain solidified Britain’s North American dominance while subsequent political actions caused a

by Nick South
Reviews   -   Feb 27, 2017 Let’s Get Our Feet Wet – Imperial Settlers: Atlanteans
Let’s Get Our Feet Wet – Imperial Settlers: Atlanteans

In the list of games that I forget I love, Imperial Settlers might be up at the top. Only problem is that I always seem to forget that. Everything about Portal Game’s 2014 hit appeals to me from the cartoony art to the subtle card drafting. Thus, when the

by Scott Griffith
Interviews   -   Feb 27, 2017 Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design
Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design

Song of Swords is a tabletop RPG currently seeking funding on Kickstarter. It prides itself as a historically accurate medieval combat game, with extensive sets of arms, armor, and maneuvers. This forces some hard questions in terms of game design, and the designers at Opaque Industries provided their thoughts on

by John Farrell
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