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Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem
Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Previews   -   Jun 16, 2016 Telltale’s Batman doesn’t seem to address criticism surrounding the studio
Telltale’s Batman doesn’t seem to address criticism surrounding the studio

Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,

by Kenneth Shepard
Reviews   -   Jun 16, 2016 Lunch break: The Sims 4 Dine Out review
Lunch break: The Sims 4 Dine Out review

The original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine

by Bryan Ertmer
Previews   -   Jun 16, 2016 God of War gives Kratos a second chance at sympathy
God of War gives Kratos a second chance at sympathy

What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to

by Kenneth Shepard
Previews   -   Jun 15, 2016 Watch Dogs 2 preview
Watch Dogs 2 preview

Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs

by Travis Northup
Previews   -   Jun 14, 2016 Team-based precision in an exciting open world: Ghost Recon Wildlands preview
Team-based precision in an exciting open world: Ghost Recon Wildlands preview

Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,

by Matt Welsh
Previews   -   Jun 14, 2016 Character creation is king – Skylanders: Imaginators preview
Character creation is king – Skylanders: Imaginators preview

The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a

by Josh Devlin
Carving a new path: Hands-on impressions with Agents of Mayhem
Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
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Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem
Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Previews   -   Jun 16, 2016 Telltale’s Batman doesn’t seem to address criticism surrounding the studio
Telltale’s Batman doesn’t seem to address criticism surrounding the studio

Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,

by Kenneth Shepard
Reviews   -   Jun 16, 2016 Lunch break: The Sims 4 Dine Out review
Lunch break: The Sims 4 Dine Out review

The original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine

by Bryan Ertmer
Previews   -   Jun 16, 2016 God of War gives Kratos a second chance at sympathy
God of War gives Kratos a second chance at sympathy

What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to

by Kenneth Shepard
Previews   -   Jun 15, 2016 Watch Dogs 2 preview
Watch Dogs 2 preview

Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs

by Travis Northup
Previews   -   Jun 14, 2016 Team-based precision in an exciting open world: Ghost Recon Wildlands preview
Team-based precision in an exciting open world: Ghost Recon Wildlands preview

Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,

by Matt Welsh
Previews   -   Jun 14, 2016 Character creation is king – Skylanders: Imaginators preview
Character creation is king – Skylanders: Imaginators preview

The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a

by Josh Devlin
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