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When you hear the word “affordable” coupled with “high quality,” the results are usually less than that combination of words would suggest. When I lost my competition-grade mouse to an unfortunate high-speed dog running accident I was on the hunt for a new input peripheral. HyperX has been making a
by Ron BurkeEditor Hunter Wolfe, also known as the “Trap King,” returns to help Mike construct more hallways of death in this continuation of last week’s episode. This time around, Hunter and Mike ratcheted up the difficulty, tried some new maps, new traps, and a new character. Look out for more of Hunter’s rid
by Mike PearceEvery once in awhile, I come across a game that makes me think about deep, philosophical questions. Am I a good person? How can I make better choices? Do I really hate myself this much? The latter is a question I ask myself in tough-as-nails platformers, and Super Rude Bear
by Sean AnthonyDungeons and Dragons defines itself by growth. You and your companions striving forward towards strength, unity, and the biggest hoard of treasure to loot. Now, your miniatures can experience this same growth. The Icons of the Realm starter set released with heroes early in their journey, and the Epic Level
by John FarrellNoticing a lone Phantom Typhon lumbering across the narrow room I’m currently scavenging for materials, I quickly hunker down behind some cover and check my inventory. I only have four spare shotgun shells, but it should suffice to down the shadowy monster. And if I were to slow it
by Joe DeClaraTower defense and wave-based games aren’t really my go-to, even on mobile devices, but there’s something about VR that makes them insanely fun. Maybe it’s the way virtual reality makes everything larger than life, or just how novel the whole platform is, but even something as mundane
by Ron BurkeStormborn Studio has something amazing on their hands. If you’ve been riding this wave of VR you might feel a little worn out on early access and Kickstarter efforts, but I found an exception to the rule. Runes: The Forgotten Path takes elements of some of the best VR
by Ron BurkePathfinder has been going strong for nearly ten years now, which in RPG terms is fairly long in the tooth. Its bevy of supplements and adventure paths have grown so prolific that it is now releasing not its second or third or even fourth bestiary, but its sixth, and clocking
by John FarrellWhen you hear the word “affordable” coupled with “high quality,” the results are usually less than that combination of words would suggest. When I lost my competition-grade mouse to an unfortunate high-speed dog running accident I was on the hunt for a new input peripheral. HyperX has been making a
by Ron BurkeThe once and future cut shows us just how much an edit can change a film
After a legendary launch for College Football 25, how does College Football 26 stack up?
AK Interactive enters the world of contrast paints with Quick Gen, while adding a useful label to help painters choose the correct paint
Can Conan survive the fighting arena of Kheshatta?
Join me as I take my first steps into gaming conventions
With new modes of play and a extensive amount of new weaponry, this is easily my most anticipated game
It wasn’t broken, but Razer took time to refresh the DeathAdder into a dangerous addition to your desk
When you hear the word “affordable” coupled with “high quality,” the results are usually less than that combination of words would suggest. When I lost my competition-grade mouse to an unfortunate high-speed dog running accident I was on the hunt for a new input peripheral. HyperX has been making a
by Ron BurkeEditor Hunter Wolfe, also known as the “Trap King,” returns to help Mike construct more hallways of death in this continuation of last week’s episode. This time around, Hunter and Mike ratcheted up the difficulty, tried some new maps, new traps, and a new character. Look out for more of Hunter’s rid
by Mike PearceEvery once in awhile, I come across a game that makes me think about deep, philosophical questions. Am I a good person? How can I make better choices? Do I really hate myself this much? The latter is a question I ask myself in tough-as-nails platformers, and Super Rude Bear
by Sean AnthonyDungeons and Dragons defines itself by growth. You and your companions striving forward towards strength, unity, and the biggest hoard of treasure to loot. Now, your miniatures can experience this same growth. The Icons of the Realm starter set released with heroes early in their journey, and the Epic Level
by John FarrellNoticing a lone Phantom Typhon lumbering across the narrow room I’m currently scavenging for materials, I quickly hunker down behind some cover and check my inventory. I only have four spare shotgun shells, but it should suffice to down the shadowy monster. And if I were to slow it
by Joe DeClaraTower defense and wave-based games aren’t really my go-to, even on mobile devices, but there’s something about VR that makes them insanely fun. Maybe it’s the way virtual reality makes everything larger than life, or just how novel the whole platform is, but even something as mundane
by Ron BurkeStormborn Studio has something amazing on their hands. If you’ve been riding this wave of VR you might feel a little worn out on early access and Kickstarter efforts, but I found an exception to the rule. Runes: The Forgotten Path takes elements of some of the best VR
by Ron BurkePathfinder has been going strong for nearly ten years now, which in RPG terms is fairly long in the tooth. Its bevy of supplements and adventure paths have grown so prolific that it is now releasing not its second or third or even fourth bestiary, but its sixth, and clocking
by John Farrell