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For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth ShepardShin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter WolfeDragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay PurcellA six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike Pearce2008 was a pretty good year for the independent market. Not only were the critically acclaimed hits World of Goo and Braid released, but small oddities like Rom Check Fail and I Wish I Were the Moon were developed as well. Lost in the shuffle was Noitu Love: Devolution, the
by Elisha DeograciasSir Francis Drake, legend of the age of sail, defender of the realm, and rumored lover of the Queen herself, is the perfect figure to inspire an adventure. Eagle-Gryphon Games brings us a chance to explore his world of expansion and factionalism in all its glory. Francis Drake, a strategy
by John FarrellEvent [0] is an exploration game that skillfully uses puzzles and conversations to guide you through its story. To progress, you will need to carefully explore every area of the spaceship Nautilus to find clues to help you with the game’s puzzles while learning about the ship’s dark
by Zach FaberModiphius had a great Kickstarter campaign with the Third Edition of the Mutant Chronicles RPG. Recently they went in a new direction with this IP by launching a Kickstarter to reprint Siege of the Citadel. The game looks great, has several big names behind its development, and has a unique
by Keith SchleicherFor some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth ShepardAnd they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
A streamlined, tense emulation of the video game franchise
Even the stars will bleed
Speed is important. Being able to game at blistering speeds, wringing frames out of every bit of the hardware you’ve installed, is what every gamer strives to achieve. There’s another use case that might not require as much speed, with a far greater emphasis on stability and capacity.
For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth ShepardShin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter WolfeDragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay PurcellA six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike Pearce2008 was a pretty good year for the independent market. Not only were the critically acclaimed hits World of Goo and Braid released, but small oddities like Rom Check Fail and I Wish I Were the Moon were developed as well. Lost in the shuffle was Noitu Love: Devolution, the
by Elisha DeograciasSir Francis Drake, legend of the age of sail, defender of the realm, and rumored lover of the Queen herself, is the perfect figure to inspire an adventure. Eagle-Gryphon Games brings us a chance to explore his world of expansion and factionalism in all its glory. Francis Drake, a strategy
by John FarrellEvent [0] is an exploration game that skillfully uses puzzles and conversations to guide you through its story. To progress, you will need to carefully explore every area of the spaceship Nautilus to find clues to help you with the game’s puzzles while learning about the ship’s dark
by Zach FaberModiphius had a great Kickstarter campaign with the Third Edition of the Mutant Chronicles RPG. Recently they went in a new direction with this IP by launching a Kickstarter to reprint Siege of the Citadel. The game looks great, has several big names behind its development, and has a unique
by Keith Schleicher