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Time Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor MenkeMinecraft is one step closer to complete world domination. One day, we may even see the procedural block-destroying/block-building game on the Atari 2600! Okay, maybe not that far back, but it has come to the New Nintendo 3DS (unfortunately, owners of original 3DS models are unable to play this
by Sean AnthonyDoom for the Nintendo Switch looks like a competent port, even if it’s not the sharpest version.
by Tyler BrownThe Evil Within 2’s creators discuss their horror first mindset and balancing their game for maximum tension.
by Tyler BrownThe Evil Within 2 sticks to it’s survival horror roots while refining the experience with some new gameplay mechanics
by Tyler BrownStudio Wildcard’s Ark: Survival Evolved has a bit of a history with players. It had been in early access since 2015, and it even received downloadable content in September of 2016 leading to an onslaught of negative comments by the community. In the end, the team pushed through this
by Sean AnthonyIn a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,
by John FarrellChloe Price stands on the railroad tracks, peacefully waiting for the bright lights and thunderous rumble that mean a train is approaching. She stares it down, lit cigarette in hand, and at the last possible second she casually hops out of its way. It’s the middle of the night
by Sarah MarchantTime Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor MenkeA bold leap forward, but doesn’t stick the landing
An independent horror/action/fantasy that's far more than the sum of its parts
Treat your back and bottom to greatness
College Football 26 taking everything to the next level, as it should!
It's the most Kojima has ever Kojima'ed
MindsEye is going to be a difficult review to write. There’s a great deal of positive but somehow an equal portion of negative that results in a game that has me writing carefully to ensure that I’m giving it a fair shake, but also providing an honest accounting
Time Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor MenkeMinecraft is one step closer to complete world domination. One day, we may even see the procedural block-destroying/block-building game on the Atari 2600! Okay, maybe not that far back, but it has come to the New Nintendo 3DS (unfortunately, owners of original 3DS models are unable to play this
by Sean AnthonyDoom for the Nintendo Switch looks like a competent port, even if it’s not the sharpest version.
by Tyler BrownThe Evil Within 2’s creators discuss their horror first mindset and balancing their game for maximum tension.
by Tyler BrownThe Evil Within 2 sticks to it’s survival horror roots while refining the experience with some new gameplay mechanics
by Tyler BrownStudio Wildcard’s Ark: Survival Evolved has a bit of a history with players. It had been in early access since 2015, and it even received downloadable content in September of 2016 leading to an onslaught of negative comments by the community. In the end, the team pushed through this
by Sean AnthonyIn a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,
by John FarrellChloe Price stands on the railroad tracks, peacefully waiting for the bright lights and thunderous rumble that mean a train is approaching. She stares it down, lit cigarette in hand, and at the last possible second she casually hops out of its way. It’s the middle of the night
by Sarah Marchant