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Virtual Reality has become a pretty regular part of my life. I’ve been fortunate enough to have access to a VR rig for the past few years, and while I don’t find myself inside a VR headset daily, a week rarely goes by without my exploring some kind
by A Kay PurcellAdventuring is expensive, as anyone who has ever played an RPG knows. Purchasing new weapons, upgrading equipment, and keeping potions in stock can put a serious strain on the wallet of any would-be hero. In Digital Sun’s Moonlighter, the resourceful protagonist Will easily offsets his adventure-by-night lifestyle since he
by A Kay PurcellIn Life is Strange: Before the Storm, you play as Chloe Price, a rebellious teenager who is struggling with her father’s death and her best friend moving away while entering a new friendship (or something more?) with the most popular girl in school. The game is a cinematic adventure
by Maddy WojdakAs a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,
by A Kay PurcellThis perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
by Ron BurkeI absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more
by Ron BurkeBlurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
by John FarrellIt’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
by A Kay PurcellVirtual Reality has become a pretty regular part of my life. I’ve been fortunate enough to have access to a VR rig for the past few years, and while I don’t find myself inside a VR headset daily, a week rarely goes by without my exploring some kind
by A Kay PurcellThe once and future cut shows us just how much an edit can change a film
After a legendary launch for College Football 25, how does College Football 26 stack up?
AK Interactive enters the world of contrast paints with Quick Gen, while adding a useful label to help painters choose the correct paint
Can Conan survive the fighting arena of Kheshatta?
Join me as I take my first steps into gaming conventions
With new modes of play and a extensive amount of new weaponry, this is easily my most anticipated game
It wasn’t broken, but Razer took time to refresh the DeathAdder into a dangerous addition to your desk
Virtual Reality has become a pretty regular part of my life. I’ve been fortunate enough to have access to a VR rig for the past few years, and while I don’t find myself inside a VR headset daily, a week rarely goes by without my exploring some kind
by A Kay PurcellAdventuring is expensive, as anyone who has ever played an RPG knows. Purchasing new weapons, upgrading equipment, and keeping potions in stock can put a serious strain on the wallet of any would-be hero. In Digital Sun’s Moonlighter, the resourceful protagonist Will easily offsets his adventure-by-night lifestyle since he
by A Kay PurcellIn Life is Strange: Before the Storm, you play as Chloe Price, a rebellious teenager who is struggling with her father’s death and her best friend moving away while entering a new friendship (or something more?) with the most popular girl in school. The game is a cinematic adventure
by Maddy WojdakAs a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,
by A Kay PurcellThis perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
by Ron BurkeI absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more
by Ron BurkeBlurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
by John FarrellIt’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
by A Kay Purcell