This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to
Some developers just have the knack for making JRPGs, and Koei Tecmo never fails to impress me time and time again. Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general
Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto
This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to
Some developers just have the knack for making JRPGs, and Koei Tecmo never fails to impress me time and time again. Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general
Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto