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Reviews   -   Oct 09, 2017 Learning to appreciate a good bottle of wine- Terroir: A winemaking tycoon game
Learning to appreciate a good bottle of wine- Terroir: A winemaking tycoon game

With a lifetime of experience and love for simulation games, especially those involving farming, I rolled up my sleeves to try my hand at running my own vineyard. Terroir is a beautiful, low-poly tycoon game built around one of my favorite things: Wine. You begin your simulation with three tiles

by A Kay Purcell
Reviews   -   Oct 09, 2017 At least they’re not the Despicable yellow things: Mario & Luigi: Superstar Saga + Bowser’s Minions review
At least they’re not the Despicable yellow things: Mario & Luigi: Superstar Saga + Bowser’s Minions review

Generally, one doesn’t play Mario games for the story. They tend to be extremely simplistic so that the game developers can focus all of their efforts on gameplay. The exceptions have been the RPG spin-offs, which have told stories that were far more interesting yet didn’t take themselves

by Kyle Movius
Previews   -   Oct 09, 2017 Hands-on with the Sims 4 Cats & Dogs create-a-pet
Hands-on with the Sims 4 Cats & Dogs create-a-pet

The Sims is well known for its powerful creation tools which allow players to customize almost every aspect their ideal Sim. Lovers of virtual animals now have reason to rejoice: The Sims 4 Cats & Dogs features the return of an even more powerful create-a-pet tool! Watch as we design

by A Kay Purcell
Editorials   -   Oct 08, 2017 Drinks and Dragons: how one group is bringing roleplay to the community
Drinks and Dragons: how one group is bringing roleplay to the community

As I sit in my oversized armchair finishing a beer and begin narrating a new adventure to a group of strangers, I know something special is happening. The din of voices around us is full of contentment, and this section of the bar that we took over is a sea

by John Farrell
Reviews   -   Oct 07, 2017 Break the chain: Absolver review
Break the chain: Absolver review

Norm Macdonald once said there were only two classes of competitor in skydiving: grand champion, and “stuff on a rock.” My experience with fighting games feels similar. From Street Fighter to Injustice: Gods Among Us, I’m either completely decking my opponent into submission, or getting juggle-combo-chained in a brutal

by Victor Grunn
Reviews   -   Oct 07, 2017 Continuing to succeed — FIFA 18 review
Continuing to succeed — FIFA 18 review

For many years, the FIFA series was one of the smoothest video game experiences around. Its elegant presentation and tip-top controls combined make for the best sports franchise on the market. But the past few years have seen a bit of a change; the competition has refined their controls and

by Jay Malone
Previews   -   Oct 06, 2017 You no good, dirty flute-nose! The Inner World: The Last Wind Monk preview
You no good, dirty flute-nose! The Inner World: The Last Wind Monk preview

Flute-noses have been calling upon the wind for years to breathe life into the land of Asposia. Without their unique power, all of its inhabitants would surely perish. So then, what happens when the only people who can sustain life are hunted down and rounded up like criminals? The Inner

by Sarah Marchant
Interviews   -   Oct 06, 2017 Philosophy, myth, and discovery: Assassin’s Creed Origins with Creative Director Jean Guesdon
Philosophy, myth, and discovery: Assassin’s Creed Origins with Creative Director Jean Guesdon

During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s development, explore the mysteries of Egyptian mythology, and go deep into the changes to their combat system. The last game

by Josh Devlin
Learning to appreciate a good bottle of wine- Terroir: A winemaking tycoon game
Reviews   -   Oct 09, 2017 Learning to appreciate a good bottle of wine- Terroir: A winemaking tycoon game

With a lifetime of experience and love for simulation games, especially those involving farming, I rolled up my sleeves to try my hand at running my own vineyard. Terroir is a beautiful, low-poly tycoon game built around one of my favorite things: Wine. You begin your simulation with three tiles

by A Kay Purcell
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Reviews   -   Oct 09, 2017 Learning to appreciate a good bottle of wine- Terroir: A winemaking tycoon game
Learning to appreciate a good bottle of wine- Terroir: A winemaking tycoon game

With a lifetime of experience and love for simulation games, especially those involving farming, I rolled up my sleeves to try my hand at running my own vineyard. Terroir is a beautiful, low-poly tycoon game built around one of my favorite things: Wine. You begin your simulation with three tiles

by A Kay Purcell
Reviews   -   Oct 09, 2017 At least they’re not the Despicable yellow things: Mario & Luigi: Superstar Saga + Bowser’s Minions review
At least they’re not the Despicable yellow things: Mario & Luigi: Superstar Saga + Bowser’s Minions review

Generally, one doesn’t play Mario games for the story. They tend to be extremely simplistic so that the game developers can focus all of their efforts on gameplay. The exceptions have been the RPG spin-offs, which have told stories that were far more interesting yet didn’t take themselves

by Kyle Movius
Previews   -   Oct 09, 2017 Hands-on with the Sims 4 Cats & Dogs create-a-pet
Hands-on with the Sims 4 Cats & Dogs create-a-pet

The Sims is well known for its powerful creation tools which allow players to customize almost every aspect their ideal Sim. Lovers of virtual animals now have reason to rejoice: The Sims 4 Cats & Dogs features the return of an even more powerful create-a-pet tool! Watch as we design

by A Kay Purcell
Editorials   -   Oct 08, 2017 Drinks and Dragons: how one group is bringing roleplay to the community
Drinks and Dragons: how one group is bringing roleplay to the community

As I sit in my oversized armchair finishing a beer and begin narrating a new adventure to a group of strangers, I know something special is happening. The din of voices around us is full of contentment, and this section of the bar that we took over is a sea

by John Farrell
Reviews   -   Oct 07, 2017 Break the chain: Absolver review
Break the chain: Absolver review

Norm Macdonald once said there were only two classes of competitor in skydiving: grand champion, and “stuff on a rock.” My experience with fighting games feels similar. From Street Fighter to Injustice: Gods Among Us, I’m either completely decking my opponent into submission, or getting juggle-combo-chained in a brutal

by Victor Grunn
Reviews   -   Oct 07, 2017 Continuing to succeed — FIFA 18 review
Continuing to succeed — FIFA 18 review

For many years, the FIFA series was one of the smoothest video game experiences around. Its elegant presentation and tip-top controls combined make for the best sports franchise on the market. But the past few years have seen a bit of a change; the competition has refined their controls and

by Jay Malone
Previews   -   Oct 06, 2017 You no good, dirty flute-nose! The Inner World: The Last Wind Monk preview
You no good, dirty flute-nose! The Inner World: The Last Wind Monk preview

Flute-noses have been calling upon the wind for years to breathe life into the land of Asposia. Without their unique power, all of its inhabitants would surely perish. So then, what happens when the only people who can sustain life are hunted down and rounded up like criminals? The Inner

by Sarah Marchant
Interviews   -   Oct 06, 2017 Philosophy, myth, and discovery: Assassin’s Creed Origins with Creative Director Jean Guesdon
Philosophy, myth, and discovery: Assassin’s Creed Origins with Creative Director Jean Guesdon

During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s development, explore the mysteries of Egyptian mythology, and go deep into the changes to their combat system. The last game

by Josh Devlin
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