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Reviews   -   Aug 16, 2017 Flip-Off: Flip Wars review
Flip-Off: Flip Wars review

My first thought upon hearing the premise of Flip Wars was, “Really? That’s the whole game? Isn’t that basically just that one minigame from Crystal Caves in Donkey Kong 64? How do you make a whole game out of that?” The answer, as I see it, is that

by Kyle Movius
Interviews   -   Aug 15, 2017 Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!
Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!

We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general.   While we work through our review of the game, stop in and take a look

by Ron Burke
Previews   -   Aug 15, 2017 Let the battle begin – MechWarrior Online Civil War pack
Let the battle begin – MechWarrior Online Civil War pack

The year in the MechWarrior universe is now set to 3057. Although Piranha blurs what is considered canon for the established timeline, it will be interesting to see what could come of the game if they adhere to the reformation of the 2nd Star League in the next few years.

by Ron Burke
Reviews   -   Aug 15, 2017 Going down the only trail that’s ever cold: The Legend of Heroes: Trails of Cold Steel review
Going down the only trail that’s ever cold: The Legend of Heroes: Trails of Cold Steel review

The Legend of Heroes: Trails of Cold Steel has proven to be a very solid offshoot of the JRPG series so far. I played both of the games on the PlayStation Vita and loved them, especially the original. However, that was only two short years ago, and now already we

by Patrick Rost
Reviews   -   Aug 15, 2017 Silent, deadly, and amazing: Shadow Tactics: Blades of the Shogun review
Silent, deadly, and amazing: Shadow Tactics: Blades of the Shogun review

Peer pressure is a hell of a drug, and this new addiction is the fault of Brad Galloway, Managing Editor of GameCritics.com — he did this to me. After he mentioned it fairly relentlessly, as did several others, I realized that I was completely unfamiliar with the game. But I’

by Ron Burke
Reviews   -   Aug 14, 2017 No hand holding, komrade – Sudden Strike 4 review
No hand holding, komrade – Sudden Strike 4 review

Truth be told, I’ve not played any of the games in the Sudden Strike series until now. Having now played Sudden Strike 4, I’m wondering just what I missed! Releasing simultaneously on PlayStation 4 and PC, Sudden Strike 4 is a real time strategy game in the vein

by Ron Burke
Previews   -   Aug 13, 2017 I am your God, now, Crest Preview
I am your God, now, Crest Preview

There are a large number of simulation games available on the market. For each, they contain their own quirk to make them different from their rivals. Crest, however, has a very interesting premise. What if you were God, and what if you could only interact through suggestions? That’s the

by Sean Anthony
Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
Flip-Off: Flip Wars review
Reviews   -   Aug 16, 2017 Flip-Off: Flip Wars review

My first thought upon hearing the premise of Flip Wars was, “Really? That’s the whole game? Isn’t that basically just that one minigame from Crystal Caves in Donkey Kong 64? How do you make a whole game out of that?” The answer, as I see it, is that

by Kyle Movius
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Reviews   -   Aug 16, 2017 Flip-Off: Flip Wars review
Flip-Off: Flip Wars review

My first thought upon hearing the premise of Flip Wars was, “Really? That’s the whole game? Isn’t that basically just that one minigame from Crystal Caves in Donkey Kong 64? How do you make a whole game out of that?” The answer, as I see it, is that

by Kyle Movius
Interviews   -   Aug 15, 2017 Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!
Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!

We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general.   While we work through our review of the game, stop in and take a look

by Ron Burke
Previews   -   Aug 15, 2017 Let the battle begin – MechWarrior Online Civil War pack
Let the battle begin – MechWarrior Online Civil War pack

The year in the MechWarrior universe is now set to 3057. Although Piranha blurs what is considered canon for the established timeline, it will be interesting to see what could come of the game if they adhere to the reformation of the 2nd Star League in the next few years.

by Ron Burke
Reviews   -   Aug 15, 2017 Going down the only trail that’s ever cold: The Legend of Heroes: Trails of Cold Steel review
Going down the only trail that’s ever cold: The Legend of Heroes: Trails of Cold Steel review

The Legend of Heroes: Trails of Cold Steel has proven to be a very solid offshoot of the JRPG series so far. I played both of the games on the PlayStation Vita and loved them, especially the original. However, that was only two short years ago, and now already we

by Patrick Rost
Reviews   -   Aug 15, 2017 Silent, deadly, and amazing: Shadow Tactics: Blades of the Shogun review
Silent, deadly, and amazing: Shadow Tactics: Blades of the Shogun review

Peer pressure is a hell of a drug, and this new addiction is the fault of Brad Galloway, Managing Editor of GameCritics.com — he did this to me. After he mentioned it fairly relentlessly, as did several others, I realized that I was completely unfamiliar with the game. But I’

by Ron Burke
Reviews   -   Aug 14, 2017 No hand holding, komrade – Sudden Strike 4 review
No hand holding, komrade – Sudden Strike 4 review

Truth be told, I’ve not played any of the games in the Sudden Strike series until now. Having now played Sudden Strike 4, I’m wondering just what I missed! Releasing simultaneously on PlayStation 4 and PC, Sudden Strike 4 is a real time strategy game in the vein

by Ron Burke
Previews   -   Aug 13, 2017 I am your God, now, Crest Preview
I am your God, now, Crest Preview

There are a large number of simulation games available on the market. For each, they contain their own quirk to make them different from their rivals. Crest, however, has a very interesting premise. What if you were God, and what if you could only interact through suggestions? That’s the

by Sean Anthony
Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
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