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Xbox One multiplayer system updates revealed – more to come

While we’ve recently covered the update slated to hit Xbox One consoles starting today, Microsoft indicated there will be further updates before the release of Titanfall on March 11.

Today, Xbox Wire has revealed some of the expected changes, with more to come. Check it out:

Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.

Party chat will be turned on by default.When you party up, chat audio will be turned on by default.

Chat with friends playing different games. Party chat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.

We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.

We’re adding “Recent Players.”This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.

Some of these are simply bringing back that which made the Xbox 360 experience so much better. Here’s to hoping they have tested this thoroughly – and as we get closer to Titanfall you can expect more of the improvements to be revealed including videos detailing some of the new features of the Xbox One console.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

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