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WizKids is going real-time for Wartime

While the number of real-time boardgames has increased, there still aren’t a lot of them.  Creating a real-time war game seemed to be unheard of.  However, WizKids is up for the challenge and will be publishing Wartime.

WizKids is pleased to announce the upcoming release of the real-time war game, Wartime. Designed by Josh Tempkin and Brad Lackey and developed by Christopher Parks and Christopher Guild, Wartime brings the fight between Valyance and Firebrand to your tabletop.

In Wartime, players must think fast as sand timers dictate the activation of your units. When a unit moves, attacks, casts a spell or uses a special ability, a sand timer is flipped. That unit cannot be used again until the sand timer is drained and then, that sand timer, or another sand timer, can be used to activate the unit again. With sand timers of 30, 60, and 90 seconds, players will have to use their units wisely to defeat their enemies.
Wartime includes scenario-based play with branching missions depending on the outcome of the previous mission. Since each battle only takes 10 minutes, players will want to enter the battle over and over again.

Wartime will be available as an early release at Gen Con in August and will be available in stores this September.

Pre-order Wartime from your Friendly Local Games Store for $59.99 today!

I have to say that Wartime sounds like a great use of the real-time mechanic.  With games taking ten minutes, it sounds like you can get in a lot of plays of Wartime.  Hopefully they can get the timers to be close to accurate, since you can’t use a cell phone or other time to determine when you can use that unit again.
Senior Tabletop Editor | [email protected]

While not working as a Database Administrator, Keith Schleicher has been associated with Gaming Trend since 2003. While his love of video games started with the Telestar Alpha (a pong console with four different games), he trule started playing video games when he received the ill-fated TI-99/4A. While the Speech Synthesizer seemed to be the height of gaming, eventually a 286 AT computer running at 8/12 Hz and a CGA monitor would be his outlet for a while. Eventually he’d graduate to 386, 486, Pentium, and Athlon systems, building some of those systems while doing some hardware reviews and attending Comdex. With the release of the Dreamcast that started his conversion to the console world. Since then he has acquired an NES, SNES, PS2, PS3, PSP, GBA-SP, DS, Xbox, Xbox 360, Xbox One S, Gamecube, Wii, Switch, and Oculus Quest 2. While not playing video games he enjoys bowling, reading, playing board games, listening to music, and watching movies and TV. He originally hails from Wisconsin but is now living in Michigan with his wife and sons.

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