Turn 10 Studios just released the first in a series of videos on the making of Forza Horizon, which is slated to arrive October 23rd.
Horizon is purportedly aimed at the celebration of cars in a free-roaming environment, with a heavy emphasis on enjoyment. Instead of just being about hitting the Nuremberg Ring, the video shares a bit about the open world concept delivered with the Forza Motorsport detail, but adding the fun of driving and exploration. Nighttime driving has been added to gameplay, so hopefully we get to flash our high-beams at oncoming traffic. Check out the video below for some in-game footage.
Not satisfied with just releasing a weekly video, they are also revealing some cars each week as the release date creeps closer.
Here’s this weeks’ batch:
- 2005 Ford GT
- 2006 Lotus Exige Cup
- 2009 Mercedes-Benz ML 63 AMG
- 1969 Nissan Fairlady Z 432
- 2011 Lotus Evora S
- 2010 SSC Ultimate Aero
- 2013 Ford Shelby Mustang GT500
- 2011 Ford F-150 SVT Raptor
- 1987 RUF CTR Yellowbird
- 2010 Nissan 370 Z
- 2003 Honda S2000
- 2008 Mitsubishi Lancer Evo X
- 2010 Pagani Zonda R
I keep hoping to see a 1975 Dodge Coronet – only time will tell. We’ll keep you posted as more cars are revealed. For more information on the releases, you can also hop over to ForzaMotorsport.net
Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.
While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.
Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.
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