Beadle and Grimm's, along with Magpie Game,s have announced the next book for Avatar Legends: The Roleplaying Game - Voyage of the Unity:

The Kickstarter will launch May 20th and run until June 19, 2025 and can be followed by visiting beadleandgrimms.com/avatar.

Set in the Roku Era, Voyage of the Unity is a series of five linked adventures that can be played individually, or as a campaign that takes the companions from unknowns on their first journey to respected members of the crew. Journeying across the Four Nations, the Unity offers players and GMs a unique frame for a campaign—a globetrotting set of adventures that showcase everything the Four Nations have to offer.

The standard edition of Voyage of the Unity comes in a decorated slip case and includes everything you need to play: 5 adventure booklets, a Guide to the Unity for the GM, a booklet of condensed core rules, and an exclusive Avatar Legends GM Screen.

The premium edition comes packed with all elements of the standard edition in a handsome collectable box, as well all the immersive elements B&G is known for: eye-popping art and maps, a stack of new Master and Major NPC cards, in-world artifacts like water-bending scrolls and official badges, and a collection of in-world handouts like flyers, letters, and wanted posters.

“This collaboration with Magpie Games and Avatar Legends: The Roleplaying Game falls right into our wheelhouse, and we couldn’t be more excited about the direction of the adventure story and premium box of GM elements,” says Charlie Rehor, Beadle & Grimm’s lead on the project.

"Voyage of the Unity is an incredibly exciting project—a standalone Roku Era campaign in a box that further expands the history and politics of the Four Nations while also providing the perfect starting point for new groups to experience Avatar Legends: The Roleplaying Game," says Mark Diaz Truman, CEO of Magpie Games. "In addition, partnering with Beadle & Grimm's gives us an opportunity to bring the Avatarverse to life in a completely new way that uses artifacts, handouts, and other physical objects to make players feel like they are stepping directly into the story. We couldn't do this without them!"
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