One of the original high powered magical artifacts dating back to first edition Dungeons & Dragons, The Deck of Many Things has long been a favorite of players and Dungeon Masters alike. This Novemeber it finally gets the deluxe treatment, with not only a triple-sized deck expanded with 44 new cards, but also a full-sized 192-page companion volume for players and DMs, The Book of Many Things:
The Deck of Many Things is a famous DUNGEONS & DRAGONS® magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find the Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck.
This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D® adventures inspired by the cards.
The expanded deck of cards not only triples the number of cards and wild magical effects they each have, but some of them also have a narrative line through them, both visually and contextually
WILD CARDS FOR YOUR COLLECTION!
Introduce even more magical whimsy into your game with this reimagined version of the Deck of Many Things. In addition to the 22 cards in the original Deck of Many Things, discover 44 startling – but delightful – new cards that only add to the randomness. Substitute these wild cards into your deck however you please for the perfect blend of curated chaos.INSPIRATION FOR PERFECT CHAOS.
Creativity can’t be forced, but the Deck of Many Things provides just enough unpredictability to spark that lighting in a bottle moment. From new adventure hooks and key locations to inventive new ways to determine random encounters, Dungeon Masters have all the ingredients to build perfect chaos into their campaigns. Together with your party, craft dramatic experiences, experience startling twists, and delight in unexpected moments of brilliance.
The Book of Many Things included in the bundle features two new player backgrounds tied in to the history of the deck, as well as a new feat and three new spells
YOUR DESTINY IS IN THE CARDS!
Do you dare to change your destiny? Transform your fate with 2 new player backgrounds, where drawing from the deck has either rewarded you with a miraculous turn of good fortune or ruined you in a single calamitous stroke. Explore arcane possibilities, channeling your magic through a deck of cards and allowing it to flourish with 1 new feat and 3 mystical spells.
Also in the book is a wealth of backstory and content for DMs who want to weave the deck even tighter into their game narratives, with new
adventure hooks, new monsters, character options and magic items inspired by the legendary artifact.
THE STORY BEHIND THE MAGIC.
Dive deeper than ever before into the lore behind the beloved magic item in this expanded version of the Deck of Many Things. How did the Deck of Many Things come to be? What is the significance of one baneful figure depicted in the cards? The answers you seek – and more – will be revealed for the first time ever.
As usual there will be an LGS only version of the bundle, with alternate Book of Many Things cover by artist Couple of Kooks (The other parts of the bundle bear the same art and trade dress as the standard edition:
The Deck of Many Things bundle sells for $99.99 and will be available at LGSs and other stores on Novemeber 14th, but if you pre-order direct from the D&D Online store you’ll get a digital code to unlock the digital content on D&D Beyond on October 31st!
Mike Dunn is the old man of Gaming Trend, having cut his teeth on Atari consoles and First Edition Advanced Dungeons & Dragons back in the day. His involvement with Gaming Trend dates back to 2003, and he’s done everything from design and code to writing and managing. Now he has come full circle, with a rekindled passion for tabletop gaming and a recent debut as Dungeon Master (nearly forty years after he purchased the original DMG).
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