I had the pleasure of seeing Crossfire this last week before the SGF reveal, and let me tell you, they are cooking. The intriguing main characters and narrative are but one piece of the puzzle, as their new cover system dominates the conversation. Having your character naturally react based on the cover surrounding them? Simply amazing. Check out the trailer, and announcement, below!
LOS ANGELES - JUNE 5, 2026 - Today, during the Summer Game Fest livestream, That’s No Moon Entertainment, an independent AAA game development studio founded by veterans of some of the industry's most recognizable and acclaimed creative teams, revealed their debut project, Crossfire. The game is developed in collaboration with Smilegate, creators of the blockbuster ‘CROSSFIRE’ franchise. Designed as a premium single-player experience, Crossfire is a third-person tactical action-adventure game that combines a resonant cinematic thriller with grounded, innovative stealth combat. That’s No Moon’s debut project immerses players in the story of Layla (Claudia Doumit - Amazon's Emmy-nominated series The Boys) and Cross (Ricky Whittle - Starz television series - American Gods), two enemy operators who must forge a fraught alliance to survive a lethal existential threat.
Pushing the medium forward, Crossfire introduces Adaptive Cover, a genre-reinventing cover system that dynamically adjusts the player’s stance to respond to the terrain and enemy positions around them. The player-character will intuitively maintain cover, delivering an unprecedented tense and realistic experience. With Adaptive Cover, players will be able to use the terrain to outthink and outmaneuver highly lethal enemies.
“With every game we work on, we try to do something that has never been done before, so we designed Adaptive Cover to bring a level of detail and grounded realism that is unlike anything else. It requires tactical thinking and has removed the constraints placed on our designers and artists,” said Game Director Jacob Minkoff, “This sense of realism connects the design and the narrative, delivering the tension of a cinematic thriller.”
That’s No Moon’s core DNA is expressed by thoroughly connecting narrative and design, allowing the player to connect to the characters through both cinematics and gameplay. This ethos is at the heart of Crossfire, an experience that showcases genre-reinventing gameplay and industry-leading performance capture technology to bring its story to life.
“We created this studio with the goal of delivering world-class single-player experiences; it’s what many of us have built our entire careers on,” said Taylor Kurosaki, Chief Creative Officer. “With Crossfire, we hope to show the world that our team has a rare combination of pedigree and vision to do just that."
“CROSSFIRE has been loved by over a billion players around the world for nearly two decades, and this project represents a major evolution of the franchise into a premium cinematic single-player experience,” said Simon Cheong, CGO at Smilegate. “Together with That’s No Moon, we are building a bold new vision for the CROSSFIRE universe that we believe will resonate with both longtime fans and entirely new global audiences alike.”
Crossfire is slated for future release on PlayStation 5, Xbox Series X|S, and PC for Steam and via Epic Games Store. To learn more, please visit crossfire.com.
Stay tuned to GamingTrend for more Crossfire news and info!







