TEKKEN 8 sells more than 2 million copies in its first month of release

TEKKEN 8 continues to impress with a staggering 2 million copies sold in its first month of release, with more than 1 million units being sold worldwide on its first day of release. The next step for the popular fighting series is the TEKKEN WORLD TOUR 2024, the next TEKKEN esport event which is set to begin on April 13th, 2024, and an in-game shop called the Tekken Shop, which will feature customization items such as costumes from previous Tekken installments, character skins for avatars, and more.

We recently reviewed TEKKEN 8 and had a blast, stating, “Tekken 8 blew us away with its excellent, engaging features that are fine-tuned to fit every fighting game fan’s preference. It also offers a battle system that new and veteran players can enjoy…as long as you can take the Heat.”

You can learn more about TEKKEN‘s sales milestone, esport world tour, and in-game store, below:

IRVINE, Calif. (February 26, 2024) Bandai Namco Entertainment America Inc. today announced that TEKKEN™ 8, the latest installment in the critically acclaimed TEKKEN™ series released on January 26, 2024, surpassed a total of 1 million units worldwide on its first day of release and 2 million units in the first month. Support for TEKKEN 8 will continue through various content updates, esports events, and music and licensing announcements. The game is available now on PlayStation®5, Xbox Series X|S, and PC via Steam®. For more information on the game, please visit

The next step in TEKKEN esports, the TEKKEN WORLD TOUR 2024, will start on April 13, 2024. After successful TEKKEN WORLD TOUR events that have accompanied the lifecycle of TEKKEN 7, now players will compete with TEKKEN 8 through TEKKEN WORLD TOUR 2024 events across the world to earn points and progress through the rankings, with the hope of reaching the TEKKEN WORLD TOUR Finals and having a chance to become the best TEKKEN 8 player worldwide.

As part of regular updates, the Tekken Shop is making its way into the game. This in-game shop will provide customization items such as costumes from previous installments, character skins for avatars, and licensed items from our collaborations, letting players put their own touch on their favorite TEKKEN characters.

TEKKEN 8 is the latest installment in seven years since TEKKEN 7 was released as a console game in 2017, and the first to be released on new-gen hardware. The legendary storyline, recognized by Guinness World Records as the longest-running video game narrative, continues in TEKKEN 8. The game’s Story Mode takes place six months after the events of TEKKEN 7 and features an epic saga about the growth and determination of Jin Kazama, who defies his fate and challenges his father Kazuya Mishima. The roster, made up of 32 characters that include new entries and returning favorites, has been completely remodelled from the ground up in Unreal® Engine 5. The game features a new system that encourages an “aggressive” playstyle, with destruction elements in the battle stages, and the new Heat System to provide the most exciting spectacle for both players and spectators.

TEKKEN 8 features exciting new game play modes to make the game easier to pick-up for newcomers. In Arcade Quest, basic mechanics can be learned and practiced while playing a new story-driven experience where players use their own custom avatar. In Super Ghost Battles, players can battle “ghost data” that simulates movements from other real players using AI learning. Another new feature in the game is Special Style, which allows players to perform various techniques and powerful combos much more easily. These new features and modes along with the stunning visual and visceral game play enhancements in the game have helped make TEKKEN 8 one of the most critically acclaimed titles in the legendary fighting game franchise. Sales of over 2 million copies in the first month of release greatly outpaces its predecessor, TEKKEN 7, which has the series’ total highest sales record of over 11.8 million copies sold worldwide.

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Richard Allen is a freelance writer and contributing editor for various publications. While he enjoys modern gaming, he is a retro gamer at heart, having been raised on a steady diet of Contra, Mario, and Dragon's Lair.  Chat with him via @thricetheartist on Twitter.

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