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Star Wars Jedi: Survivor’s newest patch is now available

Respawn has pushed out another round of patches to improve Star Wars Jedi: Survivor’s performance. PC, as well as console versions, are receiving improvements in various areas. You can check out the full notes below:

Please find the patch notes (Console on May 9, PC ASAP this week) below:

–(PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.

–(PC only) Updated streaming budgets that will help alleviate traversal hitching.

–(PC only) Performance improvements for some VFX.

  • Coming soon to console

–(PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.

–(PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.

–Fixed various save state errors.

–Fixed a streaming issue that causes some streaming scenarios to end on a black screen.

–Fixed an issue where one of the vents did not properly activate in Stone Spires.

–Audio fix for a narrative moment where music was behaving incorrectly.

–Fixed lightsaber marks not displaying correctly in some scenarios.

–Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.

–Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.

–Fixed a bug where Rayvis would become unbeatable.

–Fixed a severe animation issue that would break a late game narrative sequence.

–Fixed a collision bug where players can get stuck inside a Meditation Chamber.

–Added a note explaining that some of BD-1’s abilities are not available while in combat.

–Improved text scrolling.

–Minor text translation fixes.

–Various crash fixes.

Additionally, here are a few known issues the team is currently investigating and working on for future patches.

–(PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.

–(PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.

–(PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.

–Various bug fixes.

–And more!

There are more updates to come across all platforms, and we will share that timing when it is available.

 

Noah is the resident weeb who spends most of his time gaming and watching anime. His goal is to expand his skills while meeting new people. You have probably seen him feeding the other team kills in Overwatch Comp or speculating Star Wars and One Piece. Follow him on twitter @RigsbyNoah.

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