Remember back at the end of June, Victor previewed a Kickstarter game named Retrovirus? Though it managed to get more than a 1000 backers it generated less than half of its goal and never got backed. Truth be told, I tossed money at it because I was intrigued with it’s promise of Descent-like gameplay, and enjoyed playing the demo for Sol Survivor -also from Cadenza Interactive.
What exactly does Retrovirus offer? Take a look:
Discover movement within a six degrees of freedom environment, free from the limits of traditional gravity-based environments.
Delve into a two-layered story, exploring the real-world origins of a malicious computer virus and cleansing the inner workings of the infected system.
Fight battles, complete puzzles and explore an environment built for the free-flying citizens of the computer system.
Customize an antivirus program, focusing on strength, speed or cunning, with weapons and utilities to suit a variety of play styles.
Join with a friend to remove the virus from the infected computer by playing the campaign in co-operative mode.
Compete against other players in a variety of multi-player modes, testing the limits of combat with six degrees of freedom.
Good news then, for those of us who enjoy gravity-free combat as it will be available on January 31 through the Steam, Desura, Gamestop and the Humble storefronts.
Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.
While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.
Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.
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