A new video released today by Ninja Theory dives into how the developers handle mental health representation in the upcoming Hellblade II. The video, titled Senua’s Psychosis, highlights how the studio combined expertise from mental health consultants, real players,and their 10+ year partnership with Professor Paul Fletcher and Cambridge Neuroscience, to help portray a realistic representation of psychosis. You can watch the video above and read below for more details:

Today, Ninja Theory released Senua’s Psychosis, a feature video detailing the studio’s approach to mental health representation in Hellblade II, including Senua’s experiences with psychosis.

Rooted both in neuroscience and real lived experiences, the featurette highlights how the studio combined expertise from mental health consultants, real players, a 10+ year partnership with Professor Paul Fletcher and Cambridge Neuroscience, and extensive research to help inform the game’s design and story. This featurette will be included in-game, and be available to play from the game’s main menu.

Senua’s Saga: Hellblade II will expand on the first game and will allow players to explore a new side of Senua’s psychosis. Players will witness firsthand Senua’s journey as she crosses paths with several characters and how her psychosis is impacted in more social settings.

For the full blog post, visit Xbox Wire, and for the latest information on Senua’s Saga: Hellblade II, stay tuned to @NinjaTheory on Twitter/X. For further information on the themes discussed in Senua’s Psychosis, please visit hellbladehelp.info.

Senua’s Saga: Hellblade II launches on Xbox, PC, and via GamePass on May 21.

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See also: PC | Xbox Series X
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