If you long ago gave up on the PC platform because you were tired of the graphics card race or would rather play on your spiffy HD TV set with surround sound in your living, you’re probably eyeing the upcoming release of Diablo III with a mixture of envy and sadness and desperately trying to figure how you are going to get your game on. OR, you’re holding out for the possibility of a console port- heck, everybody else does it these days, right? Well this week, PC Gamer has added fuel to that fire with a statement directly from the director of the game:
We don’t see ourselves as a PC developer – we see ourselves as a game developer. It’s just that the games that we wanted to make suit the PC platform. We don’t believe you can make a Starcraft style RTS and make it Blizzard great on a console. We do believe you could make an RTS that would be on a console, but we would have (to have) that idea, and that spark and that passion to make it.
One of the reasons why we’re exploring the idea of a console version of Diablo 3 because we feel that the controls and the style of the game lend itself to a console. With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I’ve been ‘Oh this feels even better, with direct control…
While it is doubtful that console versions of the game will be available for launch, it seems pretty definite that we’re going to see them sometime next year or shortly thereafter. Check out the whole article here.
Mike Dunn is the old man of Gaming Trend, having cut his teeth on Atari consoles and First Edition Advanced Dungeons & Dragons back in the day. His involvement with Gaming Trend dates back to 2003, and he’s done everything from design and code to writing and managing. Now he has come full circle, with a rekindled passion for tabletop gaming and a recent debut as Dungeon Master (nearly forty years after he purchased the original DMG).
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