
Atomic Mass Games released some updated content this week for their superhero miniature game, Marvel Crisis Protocol. These updates are to character cards, tactics cards, and their FAQ & Errata document, all of which you can view and download on their Rules page for free here. While there aren’t any Asgard-shattering changes, there are a few nice quality of life balances implemented to help clarify timing and interactions within each game phase. Many of these figures will be appearing in the new Affiliation Packs set to release over the next year, which gives players the opportunity to pick up four or five figures in a themed pack (Avengers, Cabal, X-Men, Midnight Sons, etc.). Some of the pieces are hard to find currently because they’re out-of-print, so these new packs are meant to get new players in and experienced players back in.
You can read their official transmission for a more in-depth view, but here are some of the highlights from their post:
- Agent Venom
- Project Rebirth 2.0 now causes the character to make a Shake action.
- Carnage
- Healthy side Stamina up to 8 from 7. Paint the Town Red updated.
- Colossus
- Strike Concussive Force ability replaced with Push. X-Slam Stagger ability replaced with Throw. Big Brother updated to have a different ability based off Range to the attacker.
- Doctor Strange
- Injured side Stamina up to 7 from 6. Bolts of Bedevilment has added Pierce ability on a Block. Judgment of the Vishanti replaced previous Leadership. Oshtur’s Refuge up to Range 3. Hoggoth’s Hoary Wisdom can add dice to dodge rolls. Eye of Agamotto can now reroll dodge rolls.
- Gambit
- Kinetic Ace down to 4 Strength from 5 and type changed to Energy. 52 Card Pickup ability changed and Power Cost down to 3. Enhanced Agility changed to Advance in any direction. The Cards Always Be In My Favor superpower added.
- X-23
- Frenzy updated timing. Adamantium Skeleton Innate superpower removed.
- Mutant Traitor (Team Tactics Card)–
- Amplified Ammunition’s ability that damages Bishop changed to after all attacks are resolved and only happens once.
There are a fair amount of changes to help with fluidity of gameplay, intuitiveness for timing and resolution, and either increase or decrease character’s power levels for game balances so be sure to read AMG’s full article.
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