It’s time to get prepped soldier. A remake of the multiplayer map from Modern Warfare 3 in Dome, and a new Resurgence map in Ashika Island are on their way, so it’s up to you to figure out how to approach them. Have no fear, because the Call of Duty blog has come through with some tips and tricks on how to handle yourself, whether in close quarters or from a mile away. Check all of it out below!
United Republic of Adal
Day 339, 18:30
Factions Deployed: SpecGru / KorTac
Prepare for high-altitude combat as Operators deploy to Dome. Though the Observatory’s position at the highest point in Al Mazrah offers sweeping views of the surrounding terrain, our SpecGru and KorTac Operators will need to focus on their immediate surroundings to complete the mission.
Dome is a re-imagining of one of Call of Duty’s most iconic Multiplayer maps, many will feel right at home in the battle ahead. Whether it’s your first or fiftieth time here, it’s always helpful to review the fundamentals. Here’s what we know about the map.
KorTac Spawn Zone (East) — Front Gate
Starting at the Front Gate, KorTac forces have rapid access to the Office and Bunker, as well as a clean break toward Dome and the Low Road. For a strong defensive start, head to the Office or Bunker and set up your position before the SpecGru forces arrive.
For a more direct approach, take up position by the beige containers facing down the Alley. This provides a powerful start so long as one or more teammates simultaneously head down the Low Road, providing a buffer against enemy Operators getting behind you from Dome. You may also want to hop onto the back of the destroyed tank at the Front Gate, which offers a clear view of SpecGru Operators rushing Dome’s Catwalk.
SpecGru forces begin the match positioned between the Dome and the Office. When breaching the Office, prepare for defenders who can get inside more quickly from the KorTac starting spawn. Alternatively, take up position within Dome or race through it for an aggressive start coming in for the Low Road flank. If you’re feeling risky, climb straight up to the Catwalk for a view of the enemy’s spawn — just remember that an enemy Operator may be prepared to engage your position immediately.
Observatory consists of four main sections:
The iconic domed structure sees a lot of action, its small interior often leading to abrupt skirmishes as enemy Operators come face-to-face. The center column further tightens the room, leading to games of cat and mouse. Much of the equipment in here is climbable, providing strong angles from which to ambush players rushing through the area.
When approaching Dome, it could be a good idea to lead with a Flash or Snapshot Grenade to disorient or spot enemy Operators within.
The exterior Catwalk is accessible from either side, providing another potential point of contact as players vie for position over the map’s greatest vantage point. Along with the reward of this great view, however, comes the risk of being equally exposed. Get up there, land a few eliminations, and then move on.
Adjacent to Dome, the Bunker presents its own tactical challenges, with three possible entry points leading into a single open room. Low walls to either side of the center offer some protection and concealment, though you’ll sacrifice your mobility to get much use out of them.
The western Low Road entrance makes for a great breaching point against enemy defenders. You can take in most of the room from here, and the right wall offers much needed protection. However, as it’s a small room, keep your eyes out for incoming grenades.
When you need to dig in, the Office is your best bet. Of the three interior sites on Observatory, this zone offers the most room to move around and establish a position. That hardly means you can sit back and take it easy; its boarded-up windows may prevent others from looking in, but it equally prevents defenders from spotting incoming attacks.
Entry points include the single northern front entrance facing the Bunker, or either of the two openings leading in from the Hallway. The Hallway itself marks another of Observatory’s most confined areas and at the right moment can be used to defend against enemy Operators entering or exiting the Office’s southern entrance.
Consisting primarily of the Front Gate, Alley, Low Road, Yard, and the Cargo Gate, the streets offer access to each of the three main buildings. Though you’ll often run into Operators hoofing it through the streets to reach the next interior space, the plentiful vehicles, containers, and other obstacles offer enough cover for flanking attacks and abrupt skirmishes.
Savvy Operators may even prefer the streets, changing from position to position as they eliminate enemies focused only on getting to their destination. When using this approach, take warning: The skies are wide open, so get out of sight when warned of incoming streaks.
Considering Observatory’s close-knit, tri-building layout, there’s never danger lurking far from your position. Use all of your senses and available loadout items to predict and anticipate enemy movements. And, wherever possible, communicate relevant info to your team to improve your chances of success.
Get in There, Soldier
Sometimes it’s best to just risk it. Though you’re taking your chances when rushing into any of the Observatory’s small buildings, don’t let that keep you from breaching enemy territory when the match calls for it. Every interior has multiple entryways, so you always have the chance to catch enemies off guard.
Going up against a fortified group? Lead with your Lethal and Tactical. A smoke grenade tossed into the middle of the Bunker can cause a lot of chaos and confusion, especially when followed up with an explosive and a charge into battle.
The scattered vehicles and containers outside of Dome offer many climbing opportunities, providing new attack angles and the chance to ambush incoming enemies. Utilize interior obstacles as well, particularly within Dome near the two entrances. With enemies appearing at such close range, you can often eliminate them before they notice your position and adjust their aim up high. Keep moving around, lest they charge in after you, sights pinpointed on your position.
It’s always tempting to call in a streak the moment you unlock it, but the right timing can alter the course of the match. Especially in objective modes, it’s worth waiting until the enemy is forced to move — either to defend or attack a position — and then hammering them en route to the objective. This is doubly important with aerial streaks, where blasting enemies in the street is more likely to produce results.
Clear the Catwalk
Dome’s Catwalk is obviously helpful for landing shots across the map, but in addition to being a vantage point, it can be used as a trap. Try using a mid- to long-ranged weapon for attacking from up top, or a Shotgun or SMG to eliminate enemies trying to do exactly that. In any case, check the ladders to either side and climb up to attack enemies positioned there, especially if you have a Sidearm to use on it. By doing so, you’ll deny the enemy a valuable vantage point.
With such tight interior spaces, every second counts when engaging in a skirmish. But not every engagement needs to be a gunfight. If you like the challenge of defending areas like the Dome and Bunker, especially in objective modes, consider using loadout items that are fixed to a specific location – Inflatable Decoys, Suppression Mines, and Proximity Mines, just to name a few. Using these in combination with ranged weapons could allow for easier defense of objectives or key areas around the map, ultimately helping your team achieve victory.
Mode Intel: Domination
With a flag in the Bunker, Office, and Yard, you’re never far from an objective when playing Domination. Here, it’s more than just a fight for the B Flag, as the objectives’ triangular layout forgoes its typical central location, lending equal weight to each flag. This makes the match more fluid, meaning it’s often better to fall back from a heavily contested flag in order to grab a different, less-protected one, forcing the enemy to stay on the move if they hope to keep up.
The layout also lends itself to pincer attacks, an excellent strategy when attacking an objective. Squeeze out defenders by attacking the Bunker and Office from either end and approaching the Yard’s A Flag from the Dome and Alley. This requires some coordination, so don’t be shy about hopping on comms. There will also be plenty of natural opportunities to use this tactic; when your allies go one way, you go the other way.
Mode Intel: Search & Destroy
Starting from the Office, the attacking team can head to the A Bomb Site positioned in the Yard or the B Bomb Site in Bunker. Determine at the start of each round whether the team will rush toward one site together or split up to confuse the enemy. The time to get to each site is minimal, so expect resistance right away.
The defending team begins on the Low Road, with rapid access to the Bunker and a quick run through Dome to get to the Yard. Fast-moving Operators will likely be able to set up their position before the attacking team arrives, so have an idea of where you’d like to go and get there quick.
The climbing aspects really come into play in this mode, as throwing off enemy expectations can give you a huge lead in the round. When you know the enemy is heading toward your position, climb up on something and ambush them the moment they appear.
Mode Intel: Hardpoint
The five Hardpoints on this map consist of three interior and two outside positions. The first objective begins at the intersection of the Alley and Parking, meaning you can almost guarantee that someone will beeline to the Catwalk for a view down onto the spot.
After that, the objective moves through the Office, Dome, and Bunker, and ends outside again by the Cargo Gate. As with Domination, pincer attacks become a real threat here, more so as each Hardpoint focuses the action on a single point. To best adapt to your current needs as either an attacker or a defender, head into the match with a variety of Loadouts.
When focused on defense, opt for items like the Trophy System and a Proximity Mine, the Battle Hardened and Bomb Squad Base Perks, and anything else that allows you to hold down the Hardpoint against heated attacks. As an attacker, the DDoS Field Upgrade can cause major disruptions, along with the Snapshot Grenade to spot enemy positions and the Ghost Ultimate Perk to keep a low profile when attacking the point.
1. Hold your position. If this is your first time on Dome, try holding down one section of the map at a time. Stick around the Yard and Catwalk for a while or try your luck at defending the Bunker or Office. By zeroing in on one area at a time, you’ll learn all the nuances of each location until you’re able to take advantage of every detail throughout the whole map.
2. Inside information. The Spotter Bonus Perk can be great on this building-heavy map, as it allows you to spot and mark for your teammates the position of various enemy equipment, Field Upgrades, and streaks. This is helpful in determining whether there are enemies within the location you’re attacking as well as what kind of defenses have been set up by known defenders. If you’re lucky, you may even get the chance to hack enemy equipment near a building entrance, turning their own traps against them.
3. Oh, no, you don’t. The Cold-Blooded Bonus Perk is something to consider when focusing on defense in objective modes, not only for its obvious protection while battling across the streets, but also for its interior protection. The blasted ceiling in the Bunker and the skylights in the Office mean that even while inside you’re never totally safe from aerial attacks.
4. Get back to your desks! When defending the Office, try not to bunch up in the center. The two side offices near the north entrance offer additional angles of attack against enemies coming in that way and through the rear Hallway. The more spread out you are, the more difficult it will be to dislodge your team at a critical moment in the match.
5. Take the lead. Get on your comms and call out enemy positions. This is important with all maps and game modes, but especially here. It’s a whole lot easier to hold down places like the Dome, Bunker, and Office if you know which direction the enemy is coming in from.
6. Try Scorestreaks. If you typically set your streaks to Killstreaks, try changing them to Scorestreaks on this map. This makes all those assists and objective plays work toward your next streak, allowing you to play an active supporting role that rewards all your moves, not just the eliminations.
7. Top up. When using a weapon like an SMG with a high fire rate, consider adding the Scavenger Base Perk to your Loadout. The action can become intense here as you engage Operator after Operator. With Scavenger equipped, you’ll be prepared for every fight without negatively impacting your weapon stats through use of a high-capacity magazine.
8. Bunker blast. Remember what we said earlier about timely streaks? If you’ve got an air-to-ground streak equipped, it may be worth holding on to it until the Bunker is being held by the enemy. Send the attack right through the hole in the ceiling, then rush in and attack remaining enemies along the sides.
9. One-hit melee. Equip the Throwing Knife Lethal not only for its ranged ability, but also because it allows a one-hit melee elimination against enemy Operators. Sometimes it’s the best tool to get the job done when rushing into tight spaces like Bunker and Dome.
10. Flyswatter. While clear skies make for more effective streaks, they also make those streaks much more vulnerable to Launcher attacks. Be a good teammate and knock out enemy aerial streaks before they can wreak havoc; with Scorestreaks enabled, doing so will get you closer to calling in your own.
-Ashika Island Intel
Get your inside scoop from @HighMoonStudios on everything Ashika Island including POI tips, new features, easter eggs, and more 🌊#ResurgenceReturns on February 15 with the free Season 02 content update. pic.twitter.com/ONM1MalHK9
— Call of Duty (@CallofDuty) February 9, 2023
Welcome to Warzone 2.0 Season 02
Get ready to squad up and drop into Season 02 of Call of Duty®: Warzone™ 2.0, introducing the new Ashika Island map to Battle Royale and DMZ. Developed by High Moon Studios, Ashika Island brings players to a Resurgence-sized, centuries-old village in an archipelago, presenting all new risks and rewards across its many locales, bridges, districts, and waterways.
The new season will also feature the return of the 1v1 Gulag, a new AI Combatant, the Path of the Ronin seasonal event, new DMZ Faction Missions, and more. Season 02 launches on February 15. Read on for a tactical overview of everything coming to Warzone 2.0.
BATTLE ROYALE OVERVIEW
- Ashika Island Debuts with Resurgence. Explore a new environment with the launch of Ashika Island, debuting alongside Resurgence Battle Royale.
- 1v1 Gulag. The 1v1 Gulag returns, including changes to the current Gulag map, ground loot, and starting Loadouts.
- New Contract, Public Event, the Rusher, and More. Take on new challenges that will be added to Ashika Island throughout Season 02.
- General Season 02 Changes. Season 02 introduces other changes across Ashika Island and Al Mazrah, including adjustments to your starting armor, Buy Stations, and Stronghold rewards.
Introducing Ashika Island
Welcome to Ashika Island, aka “Isle of the Sea Lion.” What was once planned as a resort destination is now under siege by Shadow Company, whose forces are looking for local members of the Ultranationalist Konni Group.
A compact, medium-sized map designed for Resurgence, Ashika Island includes various locales such as the Town Center, Beach Club, Tsuki Castle, Port Ashika, and river channels and bridges spread throughout the environment.
See our Deep Dive on Ashika Island for a rundown of the new Resurgence map’s seven major points of interest.
Playlist updates throughout Season 02 will feature Resurgence in Solos, Duos, Trios, and Quads. In this mode, a countdown appears next to the name of any eliminated squad member, as long as at least one other squad member is still alive. Once the timer completes, the eliminated player is redeployed.
Squads who complete objectives like eliminating squads or finishing contracts will shorten the countdown, bringing their fallen teammates back into the match more quickly. The countdown will grow longer over the course of the match until eventually being disabled in the final minutes.
The last squad standing wins.
Our main tips for Resurgence are as follows:
- Move as one. In any squad-based version of Resurgence, squads that stick together are more likely to survive. From the initial drop to the final circle, coordinate your movements to ensure no Operator is left behind.
- The intel advantage. Eliminating any member of an enemy team temporarily reveals their squadmate’s positions on the Tac Map. Use this to track down and completely wipe squads, so they are unable to redeploy back to full strength!
- Clutch up, stay alive. If your squad members are down, prioritize your life to ensure they can redeploy. Remember that looting items, completing contracts, and earning eliminations shorten their Resurgence countdown, but sometimes, waiting out the clock for a few seconds can be the difference between the squad redeploying and an untimely end to a match.
New Feature: Restore Honor
Restore your honor and exact revenge against your enemy.
Once per match, Operators who fall on Ashika Island will drop a dog tag where they perished. If you or one of your squadmates picks up the dog tag, you’ll be rewarded with a small Cash reward and a UAV Ping to scan the area for supplies and potentially the position of the enemy Operator who downed you.
Here are two strategies for this new feature:
- Truly Honorable. Heading straight for your dog tag after a redeployment is a smart way to get a head start on that fresh life. Alternatively, have a squadmate pick up that tag and call out nearby Supply Boxes so you can quickly build back that Loadout.
- Dishonorable Bait. Given the advantage it provides, an enemy dog tag can be used to lure enemy teams into exposing their position. If you see a dog tag in the wild, consider taking an advantageous position near it and pick off any Operator who attempts to pick it up.
A New Path to Riches
Season 02 balances the Battle Royale Cash economy for more consistent rewards when pursuing resources. The Cash payout for completing contracts has been slightly reduced, while the minimum value of Cash piles as ground loot has been increased to $800 and from cash registers it has been increased to $500.
Cash will no longer be found in basic and Legendary Supply Boxes, but it can be found as ground loot, in containers, and in white Stronghold Supply Boxes.
This emphasizes looting during a match rather than solely completing contracts to rack up Cash. Be sure to search every Supply Box, Duffel Bag, Locker and other containers to maximize Cash gains during matches.
It’s You and Me: 1v1 Gulag Returns
Season 02 sees the return of the 1v1 Gulag. In this iteration, the Jailer’s out; it’s just you and the enemy player, with the return of the Domination-style control point as the overtime mechanic.
Operators will skirmish in an edited version of the current Gulag map that’s better suited for 1v1 combat. Expect new ground loot and spawning Loadouts, including Assault Rifles, SMGs, and LMGs that change as the match progresses. Shotguns have been removed from the rotation.
Here’s our advice for this updated Gulag:
- Practice makes perfect. Head into Call of Duty®: Modern Warfare® II Multiplayer and try out a variety of Primary Weapons within those categories to learn their strengths and weaknesses. Although Operator health differs between Multiplayer and Battle Royale, learning how to control each weapon’s recoil and knowing their range can be crucial to surviving the Gulag.
- Chuck those ’nades. Remember that a Gulag Loadout also includes Lethal and Tactical Equipment. Use it to slightly damage or disorient opponents before dealing the eliminating blow with whatever given weapon.
- More Cash: The Gulag now spawns Cash as ground loot to reward players who move around. If you can stall your opponent long enough, take time to pick up those stacks of Cash to make it easier to rebuild that Loadout on the redeploy. Also, Season 02 pays out a larger Cash reward to Gulag winners, so every W counts!
More Coming to Ashika Island Throughout the Season
New Contract: Search and Seizure (In-Season)
In Search and Seizure, Operators are tasked with tracking down a stolen vehicle taken by the Shadow Company. Get to its location marked on the minimap, take its key from one of the nearby guards, and navigate the vehicle to the designated area. It’s a risky venture, but the rewards will set you up for success later in the match.
New Public Event: Data Heist (In-Season)
In Ashika Island’s new Data Heist Public Event, a trio of uplink stations activate around the map during the second circle collapse. Approach a station to hack it for rewards. Prepare to defend your position against Shadow Company forces; eliminating them will speed up the hacking process. A successful hack rewards XP, Cash, and a random piece of Tactical Equipment.
Hacking a second and third uplink station will result in greater rewards, including Killstreaks. Operators can disrupt the hacking process as well by usingthe DDoS Field Upgrade and by directly contesting the area around the uplink station.
Get Around Fast with Redeploy Drones (In-Season)
Reposition quickly by using the new Redeploy Drones set for deployment during Season 02. Interact with a drone to hook up a cable and launch toward a distant location. Operators can reposition around the cable in preparation for launch, offering flexibility in where you land.
Some drones will reposition to a safe area when encircled in the gas. Note that the drones’ high-tech build makes them vulnerable to lock-on missiles; a well-timed shot may eliminate an enemy Operator attempting to escape the area.
New Combatant: Rusher (In-Season)
Prepare to encounter a new class of AI combatant: the Rusher. Lightly armored and highly mobile, the Rusher combines a short sword and pistol paired with smoke grenades for distraction. Their low armor makes them vulnerable, so don’t let them get in close. Rushers will appear in Resurgence Battle Royale under certain conditions, such as during a Data Heist.
Faster Looting, Streamlined Backpack
The inventory system is shifting away from menus and back to floating loot that will drop out of containers as it does from Supply Boxes. This reduces the time spent navigating the UI, so you can move on from collecting resources more quickly.
To better define each Operator’s role within the match, Medium and Large Backpacks will no longer be found in the environment. The limited space reduces the impact of stacking medical supplies, Equipment, and Killstreaks so that the decisions you make on what to carry remain impactful throughout the match.
Customizable Perks, Get Your Loadouts Faster
Season 02 introduces customizable Perk Packages. At first, a limited supply of Perks will be available to ensure proper balance and viability. Try different combinations of Perks to see which ones work best in different situations.
There are also some upcoming changes to how players obtain their Loadouts in the match. Primary Weapons can be purchased at Buy Stations at a more affordable price, and the cost of Loadout Drop Markers has also been reduced. Furthermore, a second Loadout Drop Public Event will activate in the match, taking place in the first and fifth circles.
Deploy in a 3-Plate Vest
All players will now begin their Battle Royale matches with a 3-Plate Vest. Varying vest sizes will no longer be part of the loot pool, so you can focus purely on looting Armor Plates to keep your vest topped off between fights.
Players will additionally gain a slight movement speed increase while inserting Armor Plates, which means you can sprint through doors while plating. These changes help get you to safety more quickly.
Buy Station Adjustments
Spawn locations for Buy Stations are being adjusted in Season 02, and these spawns will be consistent from match to match. Furthermore, all Buy Stations will have an unlimited stock of Loadout Drop Markers.
Stronghold Reward Tuning
Season 02 brings changes to the rewards Operators will earn upon completing Strongholds or Black Sites, as well as adjustment to AI combatant damage.
- Ashika Island Comes to DMZ. Infiltrate Ashika Island and complete all new Faction Missions.
- Balance Changes to Enemies, Spawn Points, Missions. Embark on new Faction Missions that explore all three DMZ Exclusion Zones. Balance changes to AI Combatants, spawn points, and Faction Missions offer a more streamlined match experience.
- A New Faction for Modern Warfare® II Players. Players who have purchased Modern Warfare II will have access to an exclusive DMZ Faction called Crown.
New Exclusion Zone: Ashika Island
Infiltrate Ashika Island, the third Exclusion Zone to be added to DMZ after Al Mazrah and Building 21. Unlike Building 21, which requires that you first acquire a keycard, Ashika Island can be chosen as your DMZ destination at any time.
Infiltrating Ashika Island will be crucial to faction progress, with multiple missions across all factions involving Operators who must perform tasks on the island. However, you can also complete more generic missions that do not require deployment to a specific region on the island. If you find more success in eliminating enemies and gathering items on here compared to other exclusion zones, then feel free to drop back in here and use the new space to your advantage.
Each player additionally begins the season with a fresh slate. Though you’ll retain any permanent items you unlocked in the previous season, all earned Contraband and Keys will be reset from the inventory. Season 01 Faction Missions will be reset to make room for the new Season 02 Faction Missions, tasking players with assignments across all three Exclusion Zones.
For more information about this reset, read Infinity Ward’s DMZ blog here.
Enemy Tuning: AI Combatants will receive some balance adjustments in the new season that alter the number and types of AI you’ll encounter, and there will be changes to their ranged accuracy and other abilities. This should help prevent players from becoming overwhelmed while still providing a challenge.
Spawn Points: Changes to the starting spawns around Al Mazrah should improve the opening minutes of the round, ensuring your squad never spawns too far from loot and contract opportunities.
Faction Mission Reset and Tuning: Season 02 introduces all-new Faction Missions, as well as some tuning to their requirements. While later missions will still be challenging, the tasks won’t be quite as demanding as in the first season, making each player’s journey to unlock the second Insured Weapon Slot more manageable.
Modern Warfare II Exclusive DMZ Faction
Owners of Modern Warfare II will gain access to missions from an exclusive new DMZ faction: Crown.
In addition to learning about this new faction’s place in the overall DMZ story, completing their missions allows you to earn new rewards like weapon blueprints and operator skins.
GENERAL OVERVIEW (ALL MODES)
- Path of the Ronin. Complete seven challenges along the Path of the Ronin event to earn exclusive Season 02 rewards.
- UI/UX Updates. Expect improvements to the user interface and experience, and other general tuning and balance changes to improve the Warzone 2.0 experience.
Al Mazrah POI Updates
The main Warzone 2.0 map will have a few updates as part of Season 02…
Intel from Al Mazrah indicate that a downed aircraft has been spotted north of Sa’id City, while enemy reinforcements have gone underground, resulting in a subterranean cave network between multiple points of interest in the North. Also, we are confirming reports of a train being recommissioned, and ready for passengers, on the main railroad line in the region.
Downed Plane at Sattiq Cave
Veterans of the Call of Duty franchise may have felt the outdoor space within the Sattiq Cave region looked familiar before Season 02, and the upcoming change to this point of interest all but confirms those suspicions.
For those who do not know the tactical strategies needed, the new downed plane offers a great amount of cover in between the large cave openings, houses, and bunkers. Use it to cut-off sightlines from snipers around the area, or as a place to reload before reengaging.
New Underground Cave Network
Whether you played Battle Royale or DMZ during this past season, you may have noticed the space between Rohan Oil and Taraq Village was only populated by military camps, hills, and small homes. With the Season 02 update, a new network of caves will be open, giving Operators an additional option for getting around this part of the map by foot.
The network has five distinct entrances; some are straight drop-downs, such as one tucked within a garage, while others are cave openings. Be mindful of equipment and Killstreak traps around these entry and exit points, or set some up of your own to prevent a trailing squad from following your path.
All of this new space also means there is a chance for Supply Boxes and other loot to spawn within this network. When travelling through the nearby major point of interests, consider taking a detour through here if that loadout or backpack is looking light.
New Passenger Train
The freight train is no longer the only locomotive rolling along Al Mazrah’s major rail network.
The passenger train will offer yet another quicker way of travelling around the map and stocking up on items, including through Legendary Supply Boxes that could be found within its sleeper, bar, and normal passenger cars. Unlike the freight train, all cars on this locomotive are covered with only a few allowing for access via open skylights on the roof.
Travelling through the cars on this train is also different compared to doing so on the freight train, as it involves opening the doors in between each one. Take the extra second to “peek” by slowly opening the doors if you want to stealthily engage Operators in the other cars, or barge straight through while plating up for an aggressive start to the ensuing fight.
Walk the Path of the Ronin
The Path of the Ronin Season 02 event launches with three challenges that can be completed in Modern Warfare II Multiplayer or Warzone 2.0.
The first three challenges include:
Multiplayer: Win 15 matches in any Multiplayer game mode.
Warzone 2.0: Get five Top 10 finishes.
Advice: Get a great squad going — either with existing friends or by using the new social features — to tally up those wins in no time.
Multiplayer: Get 100 objective defense kills.
Warzone 2.0: Collect your dog tag (Restore Honor) 5 times.
Advice: For Multiplayer Operators, Hardpoint can be a great game mode to sit on the point and eliminate enemies. As for Restoring Honor, it only needs to be done five times; do it only when you are certain enemies are not nearby and ready to pounce.
Multiplayer: Get 50 kills using Battle Rage.
Warzone 2.0: Complete five Assassination Contracts.
Advice: Close-quarters weapons, such as SMGs and Shotguns, are natural fits for Battle Rage. For Assassination Contracts, try playing in squad-based game modes; if anyone on the squad earns the elimination, it counts toward this challenge’s progress.
Expect more challenges to activate throughout the season, each gifting unique rewards upon completion, whether you perform the assigned Multiplayer or Battle Royale task. Complete all seven in either Warzone 2.0 or Modern Warfare II to unlock the Crossbow!
UI/UX Updates, More in Patch Notes
A number of UI/UX updates will launch with Season 02, improving the overall flow of in-game menus. These changes include improved navigation and organization of the Camo menu, a more polished Social tab, quick equip items from the Battle Pass and Store Bundles, and more.
Keep an eye out for the Season 02 patch notes, which will go into more detail on general changes, including crash and stability improvements, audio adjustments, weapon balance, and more.
Upgrade to Modern Warfare II, Get Rewarded in Warzone 2.0
Purchase Modern Warfare II to get access to content across three modes, as well as the ability to unlock 14 exclusive Operators across both games and other ways to quickly level up the available 30 Weapon Platforms and over 50 Weapons through Multiplayer and Special Ops.
Modern Warfare II owners also get access to the new DMZ faction, Crown, as well as Premium XP while playing Warzone 2.0 — at the end of each match, owners will receive additional XP on top of any earned match XP.
Stay tuned to Gaming Trend for more Call of Duty: Modern Warfare II & Warzone 2.0 news and info!
David Burdette is a gamer/writer/content creator from TN and Lead Editor for Gaming Trend. He loves Playstation, Star Wars, Marvel, and many other fandoms. He also plays way too much Call Of Duty. You can chat with him on Twitter @SplitEnd89.