Last month, Lead Technical Artist Eitaro Iwabuchi and Game Designer Momoka Aono of Square Enix delivered three panels at GDC discussing the tools, strategies, and processes used to develop Final Fantasy XVI. The first panel ‘FINAL FANTASY XVI’: Wrangling Complexity to Deliver Top-Quality is free to watch for everyone while the other two are for members only at this time. The other two talks include insights into the cinematic workflow and pipeline of the game, as well as the design of Active Time Lore. You can watch the panels here.
Check out our review of Final Fantasy XVI here, and look for coverage of the second DLC, The Rising Tide, later this month. For more on all things Final Fantasy, stay tuned to GamingTrend.
David is the kind of person to wear his heart on his sleeve. He can find positives in anything, like this is a person who loved Star Fox Zero to death. You’ll see him playing all kinds of games: AAAs, Indies, game jam games, games of all genres, and writing about them! Here. On this website. When not writing or playing games, you can find David making music, games, or enjoying a good book.
David’s favorite games include NieR: Automata, Mother 3, and Gravity Rush.
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