The latest blog update from the Homeworld 3 developers dives into how the dev team has utilized community feedback from the February demo period to ensure that Homeworld 3 meets fan expectations. Among the improvements are more exciting combat, updates to the controls, the return of classic attack, general balance updates, and quality of life improvements to the HUD. You can learn more below:
Notable changes include:
- Updates to controls
- All keybinds are now re-bindable
- Increased movement and rotation speed of the default camera settings for a smoother experience
- Updated the legacy control scheme to replicate Homeworld 2 Remastered’s controls and feedback
- More exciting combat
- Increased ship hitpoints by 30%
- Made improvements to formations so they are more beneficial/strategically valuable
- Support Frigate pilots now heal friendly ships without being directly instructed for increased autonomy
- Classic Attack has returned
- As with older Homeworld titles, ships can now attack in one direction while moving in another for increased combat depth
- HUD and quality of life adjustments
- Players can now use a slider to adjust the scale of the HUD in the settings menu
- NLIPS (Non-Linear Inverse Perspective Scrolling) has been fixed to ensure players can still see and easily select smaller ships like Fighters even when zoomed very far out
- General balance changes to War Games
- Doubled the amount of objectives that can happen during a run
- Resource Controllers are now free but take significantly longer to produce in War Games
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Richard Allen is a freelance writer and contributing editor for various publications. While he enjoys modern gaming, he is a retro gamer at heart, having been raised on a steady diet of Contra, Mario, and Dragon's Lair. Chat with him via @thricetheartist on Twitter.
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