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Kickstart the next Heavy Gear!

Heavy Gear Assault

Heavy Gear Assault, announced to be using the Unreal 4 engine a while back, has just launched a Kickstarter.com campaign today. They’ve provided some video footage, which shows off destructible environments (below).

For those who don’t recall the battles on Terra Nova back in the “day”, Heavy Gear was originally a tabletop game from the mid-nineties re-imagined into a technically-complete-though-somewhat-derivative mech-combat game (Activision, 1997). It’s followup, Heavy Gear II, was a far more engaging blend of mech combat game and was well received by gaming critics across the board. Why is this important, you might ask? Well, at the turn of the century, giant robot games were not uncommon, and the Heavy Gear franchise had some stiffer competition.

In today’s market, we’re not quite so blessed with humongous armor-plated robots ready to do war – they’ve all but been replaced with space marines and somehow-bulletproof fleshy humans who can take three or four clips before needing a health-pack that cures all wounds. Now that towering mechs and their lethal payloads aren’t on the top 10 list, it isn’t “bread and butter” for the big publishers and games of this type face an uphill battle – that’s where gamers can help make this happen.

Here’s to hoping that this Kickstarter can revive an age where we don’t have to suspend so much disbelief, and the weapons we hold as gamers can feel powerful. If you’re interested, head on over to the Kickstarter page and sign up.

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Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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