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Inside Unreal: Visual Effects dev diary for Unreal Engine 4, part 2

You might recall part 1 of “Inside Unreal: Visual Effects” being pretty spectacular, but today we’ve got part 2 of that series and it’s going to blow your mind. This one sits down again with Epic’s Tim Elek and Zak Parrish to look at the advances VFX the engine is capable of delivering right out of the box including realistic water effects, lit translucency, GPU particle simulation, collision, and much more. The demo is, once again, the Infiltrator demo they used before. Realize that the better part of 80% or more of the games that hit the last generation were running on Unreal Engine 3. What you are looking at with this demo is a window into what next-gen truly looks like. Enjoy!

Epic’s Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.

VFX in the Infiltrator Demo (part 2) takes a look at implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.

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Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.

Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.

Ron has been married to Gaming Trend Editor, Laura Burke, for 28 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes), and an Axolotl named Dagon!

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