The highly anticipated magical FPS needs a little more time in the oven before Ascendant Studios feel the game is ready to launch. They announced a small delay which sets the new release date to August 22nd. The delay is for polishing, performance optimization, and to ensure the strongest launch possible according to the team.
Hey Battle mages,
Your reactions to Immortals of Aveum™ over the past few weeks has been incredibly inspiring – from our trailer at the PlayStation Showcase, and the recent hands-on previews, to the latest gameplay reveal, and being named one of the most anticipated games from Summer Game Fest. It’s been amazing.
As you know, this is our first game as a self-funded independent studio. We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world. Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight.
The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special. In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd. This will give us time to further polish the game, finish optimizing all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.
Stay tuned for more info about the game in the coming weeks, and thank you for taking part in this journey with us!
– Bret and the Ascendant Team
Stay tuned to Gaming Trend for more Immortals of Aveum coverage!
Noah is the resident weeb who spends most of his time gaming and watching anime. His goal is to expand his skills while meeting new people. You have probably seen him feeding the other team kills in Overwatch Comp or speculating Star Wars and One Piece. Follow him on twitter @RigsbyNoah.