Generals and governors alike are feeling the benefits of unthrottled production in the latest major beta revision for Fallen Enchantress. The old hard limit requiring at least three turns to complete any new project has been wiped away in the latest tide of changelog activity, empowering sovereigns to crank out a new company of mithril-clad, flame-touched halberdiers every single season.
Other major improvements include the ability to retry quests after they’ve killed you, a bunch of new random events, several high level spells and abilities only obtainable through the completion of special quests, and an across-the-board upgrade of the game’s visuals.
The full list of tweaks and additions can be found here on the official Fallen Enchantress forums.
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