Capcom Vancouver has announced improvements to Dead Rising 3’s controls, campaign and co-op gameplay ahead of the release of their first of four DLC episodes. Available today, the update fixes a host of issues including SmartGlass functionality, user interface, stability and performance and single and co-op gameplay. What’s more, they’ve added an impulse trigger feature that lets you know when you’re running low on ammo. You can check out a full list of updates over on Xbox.com including an indepth Q&A with Executive Producer Josh Bridge. Want to know more about the DLC?
Launching tomorrow, ‘Operation Broken Eagle’ is the first episode in the “Untold Stories of Los Perdidos” DLC series. This single-player episode puts you in control of Spec Ops Commander Adam Kane on a mission that challenges everything he believes and sets him out to capture the missing President of the United States. ‘Operation Broken Eagle’ will cost $9.99 (USD) and features a new mission, five new weapons, one new combo weapon, one new vehicle, a new clothing outfit, plus additional Gamerscore and the ability to carry experience points back to “Dead Rising 3.”
We had a lot of fun with Dead Rising 3, and with more to play, create, and kill, we’re looking forward to more reasons to revisit Los Perditos. If you’re in for the whole thing, the season pass will get you all four planned DLC episodes with a cost of 29.99 USD.
Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.
While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.
Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.
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