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Banishers: Ghosts of New Eden, Smalland: Survive the Wilds, and Skull and Bones get DLSS Upgrades

NVIDIA is celebrating Valentine’s Day early by giving players three more DLSS upgrades! Banishers: Ghosts of New Eden will now launch with DLSS 3, while Smalland: Survive the Wilds and Skull and Bones will both launch with DLSS 2. NVIDIA also released a new Game Ready Driver today which will help optimize player’s time with Skull and Bones. You can learn more below:

NVIDIA is looking to swoon GeForce gamers with the perfect Valentine’s Day gift, three more DLSS upgrades!  This week, Banishers: Ghosts of New Eden launches with DLSS 3, while Smalland: Survive the Wilds and Skull and Bones both launch with DLSS 2.

NVIDIA also released a new Game Ready Driver today. This driver will optimize your experience in Skull and Bones.

DLSS Performance Upgrades

Here is a run down of the DLSS games for this week:

  • Banishers: Ghosts of New Eden – launches February 13th, with DLSS 3, DLSS 2, Reflex and DLAA. At 4K, with max settings enabled, GeForce RTX 40 Series users will see performance increase by 1.8X on average. This DLSS upgrade enables the GeForce RTX 4090 and RTX 4080 SUPER to surpass 144 FPS at 4K, allows GeForce RTX 4070 Ti SUPER owners to game at over 120 FPS, and sees owners of the GeForce RTX 4070 SUPER play at well over 100 FPS.
  • Smalland: Survive the Wilds – exits early access February 15th, with DLSS 2.
  • Skull and Bones – launches February 16th, with DLSS 2 & Ray Tracing.

About GeForce Game Ready Drivers

GeForce Game Ready Drivers deliver the best experience for your favorite games because they are finely tuned in collaboration with developers and extensively tested across thousands of desktop and laptop hardware configurations for maximum performance and reliability.

NVIDIA’s Game Ready Driver program was created from the ground up as a method to provide the best gaming experience possible. This program creates a synergy with game developers, establishing a regular cadence of exchanging pre-release game builds and drivers. We work together on finding optimizations and resolving issues, and iterate builds accordingly to ensure both the game and the Game Ready Driver deliver the highest quality and performance at launch.

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Richard Allen is a freelance writer and contributing editor for various publications. While he enjoys modern gaming, he is a retro gamer at heart, having been raised on a steady diet of Contra, Mario, and Dragon's Lair.  Chat with him via @thricetheartist on Twitter.

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