It's August! Well, August is almost over. That said, there have been some amazing games releasing on Xbox, and the latest indie showcase has the spotlight on some phenomenal ones. Check out the lineup below from Xbox Wire.

Indie Selects is back for another month and, in honor of the new school year, we are pleased to inform you that the (definitely, absolutely real) ID@Xbox School of Independent Gamers has put together a curriculum of indie games that will give you an education in new ideas, advanced mechanics, and “having a really good time”. Here are the courses we think you should attend this month:
  • Platforming, Ninjas, and You with Ninja Gaiden: Ragebound
  • Interpretive Loot-and-Shoot with Wildgate
  • The Politics of Ratshaking with, er, Ratshaker
  • Adrenaline 101 with Killing Floor 3
  • Illusionary Architecture Theory with Monument Valley 3
  • Advanced Communication and Coordination with Ready or Not
Here’s more on what we’ve got for you this month (in no particular order)

Ninja Gaiden: Ragebound
From the studio behind the Blasphemous series, Ninja Gaiden: Ragebound is a new 2D action platformer that serves as a side-quel to Ninja Gaiden (NES), with all the modern-retro polish that publisher Dotemu (Streets of Rage 4Teenage Mutant Ninja Turtles: Shredder’s Revenge) has become known for. Players control Kenji, a student of Ryu Hayabusa (franchise main protag, former Halo 3 armor), who’s merged with a rival ninja, Kumori, to fight off a demon invasion… and maybe the CIA.

If you’re wondering whether this can capture the gratifying difficulty of classic Ninja Gaiden, well, I’d say the game is called “Ragebound” for a reason (please don’t roll your eyes). It’s hard but it feels rewarding.

A combination of compulsive storytelling and satisfying gameplay mechanics helped me overlook the hours I’ve accumulated fighting the same boss, or when navigating the unforgiving level design. The emphasis on combat mastery and skill has been a staple of the modern series, while the tight platforming, pattern recognition and frankly, punishing enemy placement has been around since its first title on the NES. Developer The Game Kitchen has done an excellent job of bridging the two eras of Ninja Gaiden – leveraging a refined, classic 2D formula as the base while interweaving the combat complexity of the later installments.

Don’t be discouraged by the promise of difficulty, though – Ragebound does a great job of onboarding new players, and the difficulty curve is pretty graceful between acts. It doesn’t feel sudden, rushed or unexpected and instead played well into the narrative. Things got harder as the situation for Kenji became worse, which made sense, so I couldn’t really be mad (even if I frequently was). Regardless of what this game put me through, I could not put it down – I recommend this to you if you’re into old-school action and gameplay, if you’re a fan of the franchise… or if you just like ninjas – Deron Mann

Wildgate
Wildgate is a team-based PvPvE extraction shooter that throws players into the chaos of deep space, blending high-stakes spaceship battles with close-quarters crew combat. Each match features 20 space pirates called Prospectors split into squads of four. The mission? Dive into space, raid PvE dungeons for loot, upgrade your ship, outgun rival crews, secure the mysterious artifact, and make your escape through the Wildgate. The game features a variety of weapons and abilities to contend with, deadly environmental hazards, and, of course, loot worth fighting for. If you’ve ever wondered what it would be like if Sea of Thieves and Overwatch had a baby—this is it.

From the very first match, it’s clear to me that Wildgate isn’t your typical multiplayer experience. Coordination over voice chat isn’t just helpful, but essential. You and your crew will be leaping from asteroid to asteroid, raiding different spots in pursuit of loot, upgrades, and the elusive artifact that everyone’s after. That means the faster you can be in and out, the less likely you are to run into an unexpected ambush.

But running and gunning is just half the battle, as your crew will have to coordinate piloting the ship, performing repairs, and boarding rival ships. With the right team, few things are more satisfying than hopping onto an enemy ship, picking it clean, and making a daring escape. But I’ve also been in squads that were either eerily silent or loud and chaotic – both of which can make the experience feel overwhelming or, worse, made us cannon fodder for more organized crews. You truly need to find a squad for this one.

Customization in Wildgate is impressively well-designed. Each of the characters you have to choose from, called Prospectors, have unique traits, loadouts, and a signature ability that can dramatically shift the tide of a match. Traits can include not needing to breathe, healing while aboard your ship, seeing through walls, or punching through enemy hulls, all of which can lead to some wild and memorable encounters with rival crews. The same goes for weapons, gear, and unlockable ships offering plenty of room for creative builds and min-maxing opportunities.

Wildgate’s design is layered and impressively polished, yet it still feels like it’s in its initial stages – there’s so much scope to grow from here. This could easily become a standout in the fiercely competitive extraction shooter genre as more content rolls out. If you’re a fan of the genre already, this needs to be in your queue – and if you’re a newcomer, get yourself a crew and come aboard – Raymond Estrada

Killing Floor 3
I still remember my first time booting up the original Killing Floor – the frantic reloads, the eerie silence before a wave, and the absolute panic when a Scrake rounded the corner. Killing Floor 2 dialed it all up: better weapons, bloodier battles, and a glorious soundtrack that made every fight feel like a metal concert in a warzone. So, when Killing Floor 3 dropped, I didn’t hesitate. I was already home.

Developed by Tripwire Interactive, Killing Floor 3 is a co-op FPS that throws you and your squad into the heart of a sci-fi nightmare. You’ll face relentless waves of Zeds – genetically engineered monstrosities that are faster, meaner, and somehow even uglier than before. The combat is crunchy and satisfying, the maps are drenched in neon and dread, and the pacing keeps you constantly on edge.

It’s everything longtime fans love, but sharper. The atmosphere feels like Doom and Aliens had a baby, raised in a bunker lit by strobe lights and soaked in adrenaline. I’ve spent hours perfecting my loadout, yelling “Cover me, I’m reloading!” with unnecessary action hero bravado , and laughing with friends as we barely survived wave ten.

Tripwire Interactive knows exactly what makes this franchise tick – and they’ve delivered a third chapter that’s as brutal and brilliant as ever. If you’ve been with the series since the beginning, Killing Floor 3 feels like a love letter to the chaos we grew up with – just louder, faster, and somehow even more fun. And if you’re new? Welcome to the party. Just don’t forget to heal your teammates. Or at least pretend you tried – Steven Allen

Monument Valley 3
Monument Valley 3, the newest installment in the acclaimed puzzle series, has arrived on Xbox. Renowned for its serene, visually captivating gameplay, this series challenges players with clever puzzles while immersing them in stunning, artful environments. With its fixed perspectives, Persian-inspired aesthetics, and mesmerizing Escher-like architecture, this latest chapter continues to offer a soothing yet stimulating experience that’s as beautiful as it is brain-bending.

New to the series? No worries! While Monument Valley 3 follows in the footsteps of its predecessors, it tells a completely standalone story. With minimal dialogue and text, the game relies on subtle visual storytelling through movement, animation, and atmosphere to convey its themes. The crux of the story is that the world is crumbling, the water is rising, and you must find a way to restore light back into the world by navigating architecture-based puzzles.

After the introduction, you’ll find yourself guiding the protagonist, Noor, to the exit of each area by moving parts of the environment around – the architecture bending reality through optical illusions. Structures that go across an axis can sometimes blend into one another, changing the structure of the environment just by altering its perspective. At times, it feels like solving a living Magic Eye puzzle – spotting the hidden path can make your eyes work overtime.

The puzzle difficulty in Monument Valley 3 ramps up nicely. Early levels gently ease you into the game’s signature perspective-shifting mechanics before gradually presenting more and more intricate challenges that will have you scanning every detail for clues. A standout new feature in this installment is the addition of a boat, which you can navigate across rising waters. This mechanic adds a new layer of complexity, especially in puzzles that require you to coordinate movement between multiple areas to progress.

Monument Valley 3 is a beautiful, bite-sized puzzler that is very enjoyable while it lasts. I would recommend it for anyone that enjoys a calm serene puzzle but won’t get frustrated when the answer is literally staring you in the face – Raymond Estrada

RatShaker
Every so often, a game comes along that defies neat descriptions. RatShaker is one of those. It’s short, strange, and unlike anything else I’ve played on Xbox and that’s exactly why it stuck with me. This isn’t the kind of game where you grind levels or chase loot. Instead, RatShaker asks you to slow down, lean into the absurd, and let yourself experience something that feels more like an experiment than a traditional adventure. The controls are simple, the pacing deliberate, and yet the effect is oddly captivating.

This is a game for players who appreciate the unconventional. If you enjoy titles like What Remains of Edith FinchThe Stanley Parable, or Don’t Touch Anything, you’ll likely find RatShaker intriguing. It’s perfect for those who value atmosphere, experimental design, and games that make you think (or squirm). If I had to pin it down, I’d call RatShaker a surreal narrative experience with elements of psychological comedy. It blends interactive storytelling with absurdist humor and a touch of eerie tension – think walking simulator meets performance art.

What impressed me most was how RatShaker balances its humor and its tension. It never feels like it’s trying to be a blockbuster or a polished crowd-pleaser – instead, it leans fully into its own identity. You’re invited to play along, to laugh, to feel uneasy, and, above all, to experience something you probably didn’t expect when you pressed start. It’s the kind of game I recommend not because it’s “fun” in the conventional sense, but because it’s memorable.

You’ll finish RatShaker in one sitting. It’s roughly 1 to 2 hours, depending on how much you explore or linger. It’s designed to be brief but impactful. You might finish RatShaker in an evening, but you’ll likely be thinking about it the next day, wondering how such a simple idea managed to get under your skin in such a playful way. If you’re looking for something different, something you can’t quite compare to anything else, RatShaker won’t be easily shaken after you finish – Steven Allen

Ready or Not
Developed by Void Interactive, Ready or Not is a co-op FPS that puts you in the boots of a SWAT officer called in when things go from bad to worse. Hostage rescues. Barricaded suspects. Active threats. The tension is relentless, but the game makes it thrilling, not overwhelming. You don’t need to memorize military jargon or master complex controls. Just grab your gear, trust your squad, and try not to flashbang yourself (again). So, it started with a simple plan: hop online, play a few rounds, and maybe not embarrass myself. I’d heard Ready or Not was intense, but I figured, how hard could it be? Then came the mission.

A quiet suburban house. The briefing said, “hostage situation.” My brain said, “don’t mess this up.” We stacked up at the door, flashbangs ready, hearts pounding. Two floors cleared. One room left. The hallway was silent, too silent. Lights flickered. A suspect shouted from behind the locked door. My team waited for my signal. I nodded. Breach. Flash. Chaos. Victory. Fist-bump.

Since then, I’ve spent countless evenings laughing, learning, and slowly mastering the art of clearing rooms without yelling “clear!” into empty hallways. It’s got the tension of Rainbow Six Siege, but with more breathing room and a slower, more deliberate pace. Ready or Not doesn’t ask if you’re prepared, it surrounds you with silence, pressure, and the kind of intensity that makes you lean in. And once you’re in, you won’t want to leave – Steven Allen

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