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Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
Interviews   -   Aug 08, 2017 The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers
The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers

Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention

by A Kay Purcell
Interviews   -   Aug 03, 2017 Life is Strange: Before the Storm interview with Zak Garriss and David Hein
Life is Strange: Before the Storm interview with Zak Garriss and David Hein

After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat

by A Kay Purcell
Interviews   -   Jul 07, 2017 Interview with Brendan Green of PlayerUnknown’s Battlegrounds at E3 2017
Interview with Brendan Green of PlayerUnknown’s Battlegrounds at E3 2017

This E3, Tim and I had a chance to sit down with Brendan Greene, creator of PlayerUnknown’s Battlegrounds. Amongst the buzz of the E3 floor, we learned more about what’s planned for Battleground’s upcoming release, the magic behind the game’s development, and some helpful tips to

by Gerard Uht
Interviews   -   Jul 03, 2017 Battle Chasers: Nightwar hands on with Joe Mad at E3
Battle Chasers: Nightwar hands on with Joe Mad at E3

Back in 2001, I was completely invested in the story of Gully, a plucky, determined ten year old girl who took on the starring role in a comic known as Battle Chasers. Each month, I followed along with the adventures of Gully and her band of misfit friends, until the

by A Kay Purcell
Interviews   -   May 26, 2017 A first look at the world of Far Cry 5 with executive producer Dan Hay
A first look at the world of Far Cry 5 with executive producer Dan Hay

Welcome to Hope County, the beautiful, rural setting for Far Cry 5. I received an introduction to this seemingly sleepy little town and a number of its residents thanks to Dan Hay, the executive producer and creative director for the newest installment of the Far Cry series. Don’t be

by A Kay Purcell
Interviews   -   Mar 20, 2017 Happily ever after: Causal Bit Games CEO on Battle Princess Madelyn
Happily ever after: Causal Bit Games CEO on Battle Princess Madelyn

Smashing its original goal of $60,000 CAD in just five days, Causal Bit Games has created a successful Kickstarter for its upcoming game Battle Princess Madelyn. We talk with Creative Director and CEO of Causal Bit Games Chris Obritsch (assisted by VP of Causal Bit games Daven Bigelow) about

by Elisha Deogracias
Interviews   -   Mar 17, 2017 Hidden gems: Douglas Bogart on Limited Run Games, Battle Princess Madelyn
Hidden gems: Douglas Bogart on Limited Run Games, Battle Princess Madelyn

The Kickstarter for Battle Princess Madelyn is underway, and the publisher Limited Run Games has announced that it will provide physical PC and PlayStation 4 versions of the game for certain reward tiers. We talk with Douglas Bogart, co-founder of Limited Run Games, to ask about the fulfillment process as

by Elisha Deogracias
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