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Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
Interviews   -   Nov 08, 2018 Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy
Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy

Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland. What was your process

by Sean Anthony
Interviews   -   Sep 10, 2018 We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey
We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey

I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat.  We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to

by Ron Burke
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
Interviews   -   Jul 23, 2018 The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC
The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC

With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy. I’ve been lucky

by A Kay Purcell
Interviews   -   Jul 22, 2018 It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons
It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons

We’ve been eager to learn more about LEGO DC Super-Villains since we got to play it at E3, and amid the hustle and bustle of the San Diego Comic-Con show floor, I got one such opportunity. Tucked away in a relatively quiet corner of DC’s booth, I settled

by A Kay Purcell
Interviews   -   Jul 16, 2018 Seagate BarraCuda SSD – our interview with Derek Hockman, Product Marketing Manager
Seagate BarraCuda SSD – our interview with Derek Hockman, Product Marketing Manager

Seagate has returned to the gaming space with the relaunch of their BarrCuda SSD line.  We sat down with Derek Hockman, Product Marketing Manager to ask him about this new line of drives, and who it’s aimed at within the gaming community.  Here’s a quick link to the

by Ron Burke
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