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Interviews   -   Sep 01, 2020 Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay
Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay

With Outright Games’ newest family game, PAW Patrol: Mighty Pups Save the Day, the company aims to attract parents and kids with its co-op action title. We got to speak with Head of Production Kathy Bucklin to talk about the game’s development cycle as well as how Outright Games

by Elisha Deogracias
Interviews   -   May 26, 2020 I’ve been hooked and keep coming back for more — Short interview with Dave Richard and Mathieu Cote from Dead by Daylight
I’ve been hooked and keep coming back for more — Short interview with Dave Richard and Mathieu Cote from Dead by Daylight

At this point it’s been revealed what Chapter 16 of Dead by Daylight consists of. For their 4th year anniversary, it seems as if the horrors of Silent Hill have been captured by the Entity as well. A few days before the official announcement, I was lucky enough to

by Codi Spence
Interviews   -   Mar 05, 2020 Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer
Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer

Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill

by Elisha Deogracias
Interviews   -   Sep 02, 2019 Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer
Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer

A couple weeks ago, Gaming Trend was able to sit down with some of the developers overseeing the multiplayer aspect of Ghost Recon Breakpoint. With the highly anticipated Ghost War announcement happening not too long ago, I wanted to get more of an in depth look at how Ubisoft is

by Michael Golba
Interviews   -   Aug 09, 2019 Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC
Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC

We got to sit down with Avalanche Studio’s Senior Producer Victoria Setian, who is overseeing all of the DLC for Just Cause 4. Under her expert guidance, we got to check out the 3rd DLC, Danger Rising, and holy hoverboards, Batman, what a ride it was! Check out the

by A Kay Purcell
Interviews   -   Jul 25, 2019 Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2
Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2

It was a beautiful but humid day in the middle of San Diego Comic-Con when we sat down with Raoul Barbet, Co-Creative Director, and Jean-Luc Cano, Lead Writer for Life is Strange 2. The pair flew in all the way from France to chat about the upcoming fourth episode, and

by A Kay Purcell
Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
Interviews   -   Nov 08, 2018 Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy
Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy

Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland. What was your process

by Sean Anthony
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