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Interviews   -   Jun 07, 2023 We Interview: Connor Dougan, Creative Director for Madden NFL 24!
We Interview: Connor Dougan, Creative Director for Madden NFL 24!

Recently, I was invited by EA to visit their Redwood Shores campus to try out the new Madden NFL 24. During that time, we had access to talk with a lot of their staff about everything from new gameplay to new modes to my favorite, Franchise Mode. I had the

by Adam Moreno
Interviews   -   Mar 21, 2023 We Interview: Viacheslav Pakalin, Sound Designer for Sherlock Holmes The Awakened, Chapter One, and The Sinking City!
We Interview: Viacheslav Pakalin, Sound Designer for Sherlock Holmes The Awakened, Chapter One, and The Sinking City!

I don’t know about you, but I’m ridiculously excited to play the new/old Sherlock Holmes game. What I mean by that is that The Awakened is technically a remake, but reworked to be a part of the current storyline for Sherlock Holmes after Chapter One. We had

by David Burdette
Interviews   -   Jan 24, 2023 We Interview: Robert Bagratuni, Game Director for Atomic Heart
We Interview: Robert Bagratuni, Game Director for Atomic Heart

If you’re anything like me, you can’t wait to jump into the world of Atomic Heart. This narrative driven FPS has everything I want, especially the creepy looking setting that drips of psychological thriller. We reached out to the game’s director, Robert Bagratuni, to learn more about

by David Burdette
Interviews   -   Jan 11, 2023 We interview: Koen Deetman, Game Director for Deliver Us Mars
We interview: Koen Deetman, Game Director for Deliver Us Mars

Deliver Us Mars is right around the corner, and we’ve had the opportunity to sit down with Koen Deetman, Game Director at KeokeN Interactive for Deliver Us Mars.  You can check out our hands-on preview for our thoughts on the game, but suffice it to say we are pretty

by Ron Burke
Interviews   -   Aug 30, 2021 “Humbled and grateful” — Call Of Duty: Black Ops Cold War Studio Creative Director Corky Lehmkuhl talks Zombies
“Humbled and grateful” —  Call Of Duty: Black Ops Cold War Studio Creative Director Corky Lehmkuhl talks Zombies

Occasionally in this line of work you get to talk to someone who changed the landscape of a franchise. I was blessed with the opportunity to review Call Of Duty: Black Ops Cold War last year, and somehow my green self got paired up with Corky Lehmkuhl, Studio Creative Director

by David Burdette
Interviews   -   Jul 15, 2021 Movin’ out (Marcus’ song) — Moonshine Studios co-founder on Get Packed: Fully Loaded development
Movin’ out (Marcus’ song) — Moonshine Studios co-founder on Get Packed: Fully Loaded development

Released last year exclusively on Google Stadia, Moonshine Studios’ Get Packed will now head to consoles and PC on July 29, with the Fully Loaded expansion heading to Stadia soon too. We got to talk with Moonshine Studios co-founder Dr. Marcus Gardner about his thoughts regarding the upcoming expanded console

by Elisha Deogracias
Interviews   -   Apr 01, 2021 Stream Connect and its effect on Outriders on Google Stadia — We interview developers on the challenges of building Outriders for the cloud
Stream Connect and its effect on Outriders on Google Stadia — We interview developers on the challenges of building Outriders for the cloud

With Outriders launching today, some may be astounded by the sheer accessibility developed by People Can Fly. It’s admittedly pretty crazy, given every platform you can play the game on can interact with each other platform. But one platform stands out with its extra features, and that’s the

by David Burdette
Interviews   -   Mar 12, 2021 The champs are here — Talking about the first major tournament with Atlanta Faze
The champs are here — Talking about the first major tournament with Atlanta Faze

It’s been a bit more challenging than expected, but the first stage of the Call Of Duty League has come and gone. We honestly only had one regular week in week one, followed by the winter storm influenced Super Week which involved teams playing an obscene amount of games,

by David Burdette
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