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Interviews   -   Jun 03, 2020 Conjuring up a good time — Alpha Sorcerer lead developer and composer on game’s development
Conjuring up a good time — Alpha Sorcerer lead developer and composer on game’s development

Independent developer Corey Hardman recently unveiled a new project currently in development called Alpha Sorcerer. We got to talk to Hardman as well as composer Daniel Stoker about the game as well as some challenges and benefits of working in the indie scene. So Alpha Sorcerer seems to be a

by Elisha Deogracias
Interviews   -   May 30, 2020 Let’s Party! Steel Wool Studios CEO and Co-Founder on Five Nights at Freddy’s: Help Wanted Switch development
Let’s Party! Steel Wool Studios CEO and Co-Founder on Five Nights at Freddy’s: Help Wanted Switch development

Released last week on the Nintendo Switch, Steel Wool Studios has finally brought the joy of creation… erm, Five Nights at Freddy’s: Help Wanted to the console/portable hybrid. We got to speak with CEO and Co-Founder of Steel Wool Studios Andrew Dayton regarding the development of the Switch

by Elisha Deogracias
Interviews   -   May 26, 2020 It’s your turn — Winterborn Studio Head and Community Manager on Externus – Path of the Solari
It’s your turn — Winterborn Studio Head and Community Manager on Externus – Path of the Solari

Winterborn recently released its Kickstarter campaign for the upcoming tactical RPG Externus – Path of the Solari, which currently has a funding goal of $50,000 by June 18. We got to talk to Studio Head Kent Gambill and Marketing/Community Manager Trevor Osz to talk about the inspirations for the

by Elisha Deogracias
Interviews   -   May 26, 2020 I’ve been hooked and keep coming back for more — Short interview with Dave Richard and Mathieu Cote from Dead by Daylight
I’ve been hooked and keep coming back for more — Short interview with Dave Richard and Mathieu Cote from Dead by Daylight

At this point it’s been revealed what Chapter 16 of Dead by Daylight consists of. For their 4th year anniversary, it seems as if the horrors of Silent Hill have been captured by the Entity as well. A few days before the official announcement, I was lucky enough to

by Codi Spence
Interviews   -   May 12, 2020 Follow the leader? OBEY developer Dez on exiting Early Access, overcoming progress challenges
Follow the leader? OBEY developer Dez on exiting Early Access, overcoming progress challenges

Today, the asymmetrical multiplayer game OBEY makes its official launch out of Steam Early Access on PC. We got to have a few words with sole developer and self-proclaimed Overlord Dez as he delves into the challenges of a one-man creation, the reasoning behind the bunny player characters, and why

by Elisha Deogracias
Interviews   -   Mar 11, 2020 Let’s groove tonight — Grounding Inc.’s CEO and producer on Space Channel 5: Kinda Funky News Flash! release
Let’s groove tonight — Grounding Inc.’s CEO and producer on Space Channel 5: Kinda Funky News Flash! release

Time to groove, space cats! With Space Channel 5: Kinda Funky News Flash! now released on PlayStation VR, a new generation of gamers can now experience a current-generation adventure featuring one of the funkiest reporters in the galaxy. We got to speak with Mineko Okamura, CEO and Producer of Grounding

by Elisha Deogracias
Interviews   -   Mar 05, 2020 Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer
Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer

Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill

by Elisha Deogracias
Interviews   -   Mar 02, 2020 We Interview Brad Wardell on The Political Machine 2020
We Interview Brad Wardell on The Political Machine 2020

Recently we got to sit down with Brad Wardell, CEO of Stardock, the company behind hits including Sins of a Solar Empire, Galactic Civilizations III, Star Control Origins, Ashes of the Singularity, Fallen Enchantress, and a whole raft of fantastic productivity suites. First off, thanks for taking the time to

by Ron Burke
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