At this point it’s been revealed what Chapter 16 of Dead by Daylight consists of. For their 4th year anniversary, it seems as if the horrors of Silent Hill have been captured by the Entity as well. A few days before the official announcement, I was lucky enough to
Today, the asymmetrical multiplayer game OBEY makes its official launch out of Steam Early Access on PC. We got to have a few words with sole developer and self-proclaimed Overlord Dez as he delves into the challenges of a one-man creation, the reasoning behind the bunny player characters, and why
Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill
Recently we got to sit down with Brad Wardell, CEO of Stardock, the company behind hits including Sins of a Solar Empire, Galactic Civilizations III, Star Control Origins, Ashes of the Singularity, Fallen Enchantress, and a whole raft of fantastic productivity suites. First off, thanks for taking the time to
I recently got to sit down with Massive Entertainment’s World Content Manager Cloe’ Hammoud to talk about their upcoming expansion for The Division 2. This latest content push features a familiar face — Aaron Keener, one of the First Wave Division Agents turned rogue. He has amassed other disaffected souls
GT: So now that you’ve completed the three expansion packs to BATTLETECH what are the big lessons you took away from the IP? What was the most difficult, and what was the most rewarding?
MG: I started with BattleTech consulting with Jordan on the BATTLETECH CENTER pods and producing/
With Canadian developer Lithic Entertainment’s Dwarrows approaching its February 28 release date on PC, we got to talk with co-founders Andy Wood and Alain Bellemare about the inspiration for the game, as well as the challenges that come with being an independent developer and the role of crowdfunding in
With the launch of MechWarrior 5: Mercenaries (you can read our review here), we sat down with Russ Bullock, President and Executive Producer of Piranha Games to talk about the run up to the launch, the process of bringing it to life, and what we can expect post-launch. Big thanks