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Interviews   -   May 26, 2020 I’ve been hooked and keep coming back for more — Short interview with Dave Richard and Mathieu Cote from Dead by Daylight
I’ve been hooked and keep coming back for more — Short interview with Dave Richard and Mathieu Cote from Dead by Daylight

At this point it’s been revealed what Chapter 16 of Dead by Daylight consists of. For their 4th year anniversary, it seems as if the horrors of Silent Hill have been captured by the Entity as well. A few days before the official announcement, I was lucky enough to

by Codi Spence
Interviews   -   May 12, 2020 Follow the leader? OBEY developer Dez on exiting Early Access, overcoming progress challenges
Follow the leader? OBEY developer Dez on exiting Early Access, overcoming progress challenges

Today, the asymmetrical multiplayer game OBEY makes its official launch out of Steam Early Access on PC. We got to have a few words with sole developer and self-proclaimed Overlord Dez as he delves into the challenges of a one-man creation, the reasoning behind the bunny player characters, and why

by Elisha Deogracias
Interviews   -   Mar 05, 2020 Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer
Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer

Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill

by Elisha Deogracias
Interviews   -   Mar 02, 2020 We Interview Brad Wardell on The Political Machine 2020
We Interview Brad Wardell on The Political Machine 2020

Recently we got to sit down with Brad Wardell, CEO of Stardock, the company behind hits including Sins of a Solar Empire, Galactic Civilizations III, Star Control Origins, Ashes of the Singularity, Fallen Enchantress, and a whole raft of fantastic productivity suites. First off, thanks for taking the time to

by Ron Burke
Interviews   -   Feb 11, 2020 The Divison 2: Warlords of New York Interview: Cloe’ Hammoud
The Divison 2: Warlords of New York Interview: Cloe’ Hammoud

I recently got to sit down with Massive Entertainment’s World Content Manager Cloe’ Hammoud to talk about their upcoming expansion for The Division 2.  This latest content push features a familiar face — Aaron Keener, one of the First Wave Division Agents turned rogue.  He has amassed other disaffected souls

by Ron Burke
Interviews   -   Jan 17, 2020 We talk BATTLETECH with Mitch Gitelman, Co-Founder of Harebraned Schemes
We talk BATTLETECH with Mitch Gitelman, Co-Founder of Harebraned Schemes

GT: So now that you’ve completed the three expansion packs to BATTLETECH what are the big lessons you took away from the IP? What was the most difficult, and what was the most rewarding? MG: I started with BattleTech consulting with Jordan on the BATTLETECH CENTER pods and producing/

by Ron Burke
Interviews   -   Jan 15, 2020 Friendship (and crafting) is magic — an interview with Andy Wood and Alain Bellemare about Dwarrows
Friendship (and crafting) is magic — an interview with Andy Wood and Alain Bellemare about Dwarrows

With Canadian developer Lithic Entertainment’s Dwarrows approaching its February 28 release date on PC, we got to talk with co-founders Andy Wood and Alain Bellemare about the inspiration for the game, as well as the challenges that come with being an independent developer and the role of crowdfunding in

by Elisha Deogracias
Interviews   -   Dec 10, 2019 Russ Bullock Interview for MechWarrior 5: Mercenaries
Russ Bullock Interview for MechWarrior 5: Mercenaries

With the launch of MechWarrior 5: Mercenaries (you can read our review here), we sat down with Russ Bullock, President and Executive Producer of Piranha Games  to talk about the run up to the launch, the process of bringing it to life, and what we can expect post-launch.  Big thanks

by Ron Burke
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