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Interviews   -   Oct 23, 2020 Almost top of the chart — Puuba Lead Developer on The Choreographist development, publishing struggles
Almost top of the chart — Puuba Lead Developer on The Choreographist development, publishing struggles

Today, Puuba announced a fully playable prototype for The Choreographist, a rhythm-puzzle game that requires players to be skilled in strategy and keeping the beat in order to win. While the developers of The Metronomicon were hopeful to see a wide release of the game, a series of unfortunate events

by Elisha Deogracias
Interviews   -   Sep 29, 2020 Get plugged in! Circuit Dude developer Jonathan Holmes on game’s development
Get plugged in! Circuit Dude developer Jonathan Holmes on game’s development

Released earlier this month, independent developer Jonathan Holmes ported his puzzle game Circuit Dude onto the Nintendo Switch. We got to talk to the developer about the game’s development, as well as hurdles to cross when developing a game during the time of a pandemic. So what was the

by Elisha Deogracias
Interviews   -   Sep 01, 2020 Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay
Paw-fect! — Outright Games’ Head of Production on PAW Patrol: Mighty Pups Save Adventure Bay

With Outright Games’ newest family game, PAW Patrol: Mighty Pups Save the Day, the company aims to attract parents and kids with its co-op action title. We got to speak with Head of Production Kathy Bucklin to talk about the game’s development cycle as well as how Outright Games

by Elisha Deogracias
Interviews   -   Aug 18, 2020 Exclusive Gaming Trend interview with Washbear Studio (Parkasaurus) developer Chris McQuinn!
Exclusive Gaming Trend interview with Washbear Studio (Parkasaurus) developer Chris McQuinn!

I got to sit down with Washbear Studio developer Chris McQuinn and chat with him about their newest game, Parkasaurus. If you have not heard of this amazing little game, you can check out my initial preview on it here, and the latest update to it here. If you like

by Holly Hudspeth
Interviews   -   Jun 18, 2020 It takes more than a village — in-depth interview with Studio Head & Creative Director of Humankind, Romain de Waubert
It takes more than a village — in-depth interview with Studio Head & Creative Director of Humankind, Romain de Waubert

Humankind is a 4X, civilization building game, where you build a civilization from its inception, at the earliest era of humankind, and mold it into a thriving and cultivating culture. You will choose from 60 different cultures and play through 6 eras to shape a completely new civilization. Much has

by Terrance Hale
Interviews   -   Jun 03, 2020 Conjuring up a good time — Alpha Sorcerer lead developer and composer on game’s development
Conjuring up a good time — Alpha Sorcerer lead developer and composer on game’s development

Independent developer Corey Hardman recently unveiled a new project currently in development called Alpha Sorcerer. We got to talk to Hardman as well as composer Daniel Stoker about the game as well as some challenges and benefits of working in the indie scene. So Alpha Sorcerer seems to be a

by Elisha Deogracias
Interviews   -   May 30, 2020 Let’s Party! Steel Wool Studios CEO and Co-Founder on Five Nights at Freddy’s: Help Wanted Switch development
Let’s Party! Steel Wool Studios CEO and Co-Founder on Five Nights at Freddy’s: Help Wanted Switch development

Released last week on the Nintendo Switch, Steel Wool Studios has finally brought the joy of creation… erm, Five Nights at Freddy’s: Help Wanted to the console/portable hybrid. We got to speak with CEO and Co-Founder of Steel Wool Studios Andrew Dayton regarding the development of the Switch

by Elisha Deogracias
Interviews   -   May 26, 2020 It’s your turn — Winterborn Studio Head and Community Manager on Externus – Path of the Solari
It’s your turn — Winterborn Studio Head and Community Manager on Externus – Path of the Solari

Winterborn recently released its Kickstarter campaign for the upcoming tactical RPG Externus – Path of the Solari, which currently has a funding goal of $50,000 by June 18. We got to talk to Studio Head Kent Gambill and Marketing/Community Manager Trevor Osz to talk about the inspirations for the

by Elisha Deogracias
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