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Interviews   -   Aug 14, 2021 Cry before you die (with pie!) — Odencat Games CEO on Bear’s Restaurant’s Steam release
Cry before you die (with pie!) — Odencat Games CEO on Bear’s Restaurant’s Steam release

Earlier this week, Odencat Games announced that it will release its visual novel-esque adventure game Bear’s Restaurant for PC via Steam next month, which will feature quality-of-life changes as well as additional content previously seen in the Nintendo Switch release. We got to talk with Odencat Games CEO Daigo

by Elisha Deogracias
Interviews   -   Aug 11, 2021 You are a pirate! Will Winn Games Executive Producer on Plunder Panic development
You are a pirate! Will Winn Games Executive Producer on Plunder Panic development

Gaming Trend got the exclusive early scoop with Will Winn Games’ announcement of Plunder Panic, which will hit PC on September 17. We had a chance to speak with Executive Producer Will Jeffery on development of the title as well as Michigan State University’s GameDev program. Thanks for giving

by Elisha Deogracias
Interviews   -   Jul 15, 2021 Movin’ out (Marcus’ song) — Moonshine Studios co-founder on Get Packed: Fully Loaded development
Movin’ out (Marcus’ song) — Moonshine Studios co-founder on Get Packed: Fully Loaded development

Released last year exclusively on Google Stadia, Moonshine Studios’ Get Packed will now head to consoles and PC on July 29, with the Fully Loaded expansion heading to Stadia soon too. We got to talk with Moonshine Studios co-founder Dr. Marcus Gardner about his thoughts regarding the upcoming expanded console

by Elisha Deogracias
Interviews   -   Jun 29, 2021 In space no one can hear you cooperate — Outlier Technical Director on This Means Warp
In space no one can hear you cooperate — Outlier Technical Director on This Means Warp

With a beta test coming this week, Outlier is currently busy tuning up its upcoming game This Means Warp to the gaming public. We got to talk with Technical Director at Outlier Paul Froggat to talk about the game, specifically the joys and challenges of combining a roguelite co-op game

by Elisha Deogracias
Interviews   -   Jun 02, 2021 Q&A with ZeniMax Studios/ESO Lead Audio Director Brad Derrick
Q&A with ZeniMax Studios/ESO Lead Audio Director Brad Derrick

I had the absolute honor of getting to sit down with ZeniMax Studios Audio Director Brad Derrick to pick his brain about the beautiful soundtracks he’s made for The Elder Scrolls Online. I’ll admit, I fan-girled hard while talking to him. His soundtracks and scores have been my

by Holly Hudspeth
Interviews   -   Apr 01, 2021 Stream Connect and its effect on Outriders on Google Stadia — We interview developers on the challenges of building Outriders for the cloud
Stream Connect and its effect on Outriders on Google Stadia — We interview developers on the challenges of building Outriders for the cloud

With Outriders launching today, some may be astounded by the sheer accessibility developed by People Can Fly. It’s admittedly pretty crazy, given every platform you can play the game on can interact with each other platform. But one platform stands out with its extra features, and that’s the

by David Burdette
Interviews   -   Mar 15, 2021 Is there a Rhythm Doctor in the house? 7th Beat Games members on game development
Is there a Rhythm Doctor in the house? 7th Beat Games members on game development

Released last month through Early Access, 7th Beat Games’ Rhythm Doctor amazed me with its killer soundtrack and innovative music gameplay. I got to speak with Lead Designer and Composer Hafiz Azman as well as Writer and Public Relations/Community Manager Kyle Labriola to ask a few questions regarding game

by Elisha Deogracias
Interviews   -   Mar 12, 2021 The champs are here — Talking about the first major tournament with Atlanta Faze
The champs are here — Talking about the first major tournament with Atlanta Faze

It’s been a bit more challenging than expected, but the first stage of the Call Of Duty League has come and gone. We honestly only had one regular week in week one, followed by the winter storm influenced Super Week which involved teams playing an obscene amount of games,

by David Burdette
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