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Interviews   -   Jun 16, 2014 Games are growing up this Fall with indie title Oscar
Games are growing up this Fall with indie title Oscar

The last time I spoke to Josh, lead designer and composer on Oscar, the Kickstarter for the game was still 25 days away from completion and the future of Oscar yet to be decided. As fortune would have it, the game met its humble $40,000 pledge goal and development

by Sean Lama
Interviews   -   Jun 15, 2014 We talk to Crytek about Homefront: The Revolution at E3 2014
We talk to Crytek about Homefront: The Revolution at E3 2014

With Crytek purchasing the Homefront IP from THQ, it was only a matter of time before we got a glimpse of the future of the series. In our interview with Crytek at E3, we get a primer on the game’s sequel, Homefront: The Revolution.

by Sean Lama
Interviews   -   Jun 15, 2014 We discuss The Witness with Jonathan Blow

Jonathan Blow has been working on The Witness for five years now and it’s almost ready for release. We catch up with the outspoken game developer at E3 2014 for a quick refresher on what exactly The Witness is all about.

by Sean Lama
Interviews   -   Jun 14, 2014 EA Sports UFC is “a game of firsts”
EA Sports UFC is “a game of firsts”

The game is right around the corner (I’m actually working on a review here in the background!) but we took a brief moment to talk to the team at EA Canada about their upcoming fighter, EA Sports UFC.   As the video suggests, it’s “a game of firsts” for

by Ron Burke
Interviews   -   Jun 14, 2014 Razer Blade and Blade Pro product showcase
Razer Blade and Blade Pro product showcase

We took a look at two products that are already out, but you might not have gotten a good look at during E3 – the Razer Blade Pro the new Razer Blade desktop-replacement level laptops. Thin as a dime on its edge, these beasts deliver an incredible gaming experience on the

by Ron Burke
Interviews   -   Jun 13, 2014 Hex: Shards of Fate – an interview on this Kickstarter success story
Hex: Shards of Fate – an interview on this Kickstarter success story

We got an extensive look at Hex: Shards of Fate, an incredibly deep and unique MMO TCG.  The collectable card game transcends what has otherwise been possible with physical cards, allowing players to create their own, power them up, and far more.  The complexity and depth still somehow comes across

by Ron Burke
Interviews   -   Jun 13, 2014 Pete “Mango” Parsons knows a little about Destiny
Pete “Mango” Parsons knows a little about Destiny

Pete “Mango” Parsons, COO of Bungie Entertainment sat down with Gaming Trend at E3 to talk a little bit about Destiny. Showing off the impressive Alpha that will run through this weekend, we get a bit of insight into the background for the game from the team itself. Here’s

by Ron Burke
Interviews   -   Jun 11, 2014 Valiant Hearts: The Great War brings puzzles plus historical accuracy

Valiant Hearts wooed us with their moving trailer at E3 on Monday, and after a hands on they deliver on that emotion. Ubisoft Montpellier pulls from real World War I letters and historical figures to build a compelling game world. The puzzle adventure game is built on the UbiArt framework

by Spencer Campbell
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