Battlefield Hardline is reimagining itself with a huge emphasis on speed. Through the new gadgets, vehicles, gameplay modes, and maps, speed will completely change how Hardline plays compared to past games. I recently sat down for a roundtable discussion with Thad Sasser, lead multiplayer designer for Hardline, and PR Manager
Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity. To say that stealth and tactical combat is in
I was lucky enough to sit down with Sebastian Mayer, Garret Randell, and Gordon McGladdery of Texel Raptor – the team behind the successfully-funded Kickstart game, Parkitect. As a huge fan of this sim genre, here’s what I had on my mind – but first, here’s their Kickstarter pitch video:
The following is an interview with Tribe Studios regarding their increasingly popular Velvet Sundown.
If you don’t care, give us a bit of an introduction to your studio. How large are you, when were you founded, who founded, etc.
Tribe Studios was founded towards the end of 2010. The
We kicked off the multiplayer reveal of Call of Duty: Advanced Warfare with an impressive presentation from the team at Sledgehammer Games showcasing all of the changes they’ve made to the most popular shooter in the entire world. They’ve run the tagline “Power. Changes. Everything.” in pretty much
1.) You are no stranger to the action genre – some of your credits include Call of Duty: Black Ops, Call of Duty: Black Ops II, and most recently Coldwater, with Dawn Patrol finishing up right now. What draws you to military and action movies?
Hah… it’s more about what
The team at Gioteck gave us a look behind the curtain of two of their upcoming multiplatform products – the HC-5 wireless multiplatform headset, and the RC-3 Gaming Chair.
The HC-5 is cross compatible with Xbox One, PlayStation 4, Xbox 360, PS3, PlayStation Vita, Mac, and PC, as well as mobile
We caught up with Andrew Witts, game developer with Ubisoft Montreal with regards to the surprise announcement of Rainbow Six Siege. If you recall, the Rainbow Six Patriot was a game slated for release which revolved around the morality of decisions – all of that has been scrapped to instead get