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Interviews   -   Nov 10, 2015 Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn
Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn

I recently got a chance to get some hands-on time with Gearbox’s upcoming class-based shooter Battleborn, and also had the opportunity to sit down for a quick chat with 2K Producer Chris Thomas. After briefly discussing my newfound love of the archer Thorn, Thomas and I spoke of the

by Kenneth Shepard
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Interviews   -   Aug 06, 2015 Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC
Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC

Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design

by Matt Welsh
Interviews   -   May 20, 2015 Interview: Rebuilding a Kickstarter for Dimension Drive

Last week, we saw the darker side of Kickstarter campaigns, as a fraudulent backer gave €7000 to Dimension Drive’s Kickstarter during its last hours, enough to fund the game. Kickstarter, according to its ToS, pulled the charge, which de-funded the campaign with minutes to spare. Most teams might have

by Eric Van Allen
Interviews   -   May 06, 2015 Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy
Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy

A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by the aesthetic and premise behind it. What followed was an incredible experience, and I immediately wanted to know more – about

by Eric Van Allen
Interviews   -   Mar 31, 2015 An interview with Tom Happ and Dan Adelman on Axiom Verge
An interview with Tom Happ and Dan Adelman on Axiom Verge

Last week, I got the chance to (virtually) sit down with Tom Happ and Dan Adelman, the two-man team behind today’s hot indie release, Axiom Verge. I had played a great deal of it and really enjoyed it, so I was very excited to pick their brains on the

by Eric Van Allen
Interviews   -   Mar 02, 2015 Story matters in Battlefield Hardline
Story matters in Battlefield Hardline

The Battlefield series has had a long and beautiful past of large-scale, multiplayer mayhem, but one thing it has always seemed to lack was a great story. With Battlefield Hardeline’s release approaching I sat down with the writers and Creative Director Ian Miller on how they intend to change

by Bryan Ertmer
Interviews   -   Feb 18, 2015 Interview with Red Phantom’s Richard Ogden, author of the game Minutes
Interview with Red Phantom’s Richard Ogden, author of the game Minutes

Recently I got to sit down with videogame veteran Richard Ogden of Red Phantom Games to talk about what he’s been up to lately as we ramp up to the North American launch of his upcoming game, Minutes.  The game is available on the PlayStation Network Store for $7.

by Ron Burke
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