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Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Interviews   -   May 20, 2015 Interview: Rebuilding a Kickstarter for Dimension Drive

Last week, we saw the darker side of Kickstarter campaigns, as a fraudulent backer gave €7000 to Dimension Drive’s Kickstarter during its last hours, enough to fund the game. Kickstarter, according to its ToS, pulled the charge, which de-funded the campaign with minutes to spare. Most teams might have

by Eric Van Allen
Interviews   -   May 06, 2015 Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy
Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy

A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by the aesthetic and premise behind it. What followed was an incredible experience, and I immediately wanted to know more – about

by Eric Van Allen
Interviews   -   Mar 02, 2015 Story matters in Battlefield Hardline
Story matters in Battlefield Hardline

The Battlefield series has had a long and beautiful past of large-scale, multiplayer mayhem, but one thing it has always seemed to lack was a great story. With Battlefield Hardeline’s release approaching I sat down with the writers and Creative Director Ian Miller on how they intend to change

by Bryan Ertmer
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Interviews   -   Sep 20, 2014 We sit down with the team behind Parkitect – finally, a proper theme park simulator!
We sit down with the team behind Parkitect – finally, a proper theme park simulator!

I was lucky enough to sit down with Sebastian Mayer, Garret Randell, and Gordon McGladdery of Texel Raptor – the team behind the successfully-funded Kickstart game, Parkitect. As a huge fan of this sim genre, here’s what I had on my mind – but first, here’s their Kickstarter pitch video:

by Ron Burke
Interviews   -   Aug 18, 2014 We interview Tribe Studios about Velvet Sundown and its sudden rise to fame
We interview Tribe Studios about Velvet Sundown and its sudden rise to fame

The following is an interview with Tribe Studios regarding their increasingly popular Velvet Sundown. If you don’t care, give us a bit of an introduction to your studio. How large are you, when were you founded, who founded, etc. Tribe Studios was founded towards the end of 2010. The

by Jay Malone
Interviews   -   Aug 11, 2014 Call of Duty Advanced Warfare multiplayer reveal – it’s like Tribes and COD had a baby!
Call of Duty Advanced Warfare multiplayer reveal – it’s like Tribes and COD had a baby!

We kicked off the multiplayer reveal of Call of Duty: Advanced Warfare with an impressive presentation from the team at Sledgehammer Games showcasing all of the changes they’ve made to the most popular shooter in the entire world.  They’ve run the tagline “Power.  Changes.  Everything.” in pretty much

by Ron Burke
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