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Interviews   -   Feb 06, 2017 Blast from the past: Kevin Giguère on Arelite Core development
Blast from the past: Kevin Giguère on Arelite Core development

Five years into development, Dragon Slumber is set to release Arelite Core on Steam this week. We got to talk with the Kevin Giguère about the game and its development, as well as the obstacles and insight in the game being a mostly one-man project. Gaming Trend: Dragon Slumber was

by Elisha Deogracias
Interviews   -   Dec 15, 2016 A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release
A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release

Released earlier this year, Mastiff published Nihon Falcom’s Gurumin 3D for the Nintendo 3DS in North America, which we called “a fun romp down memory lane”. Collaborating with Flyhigh Works, the game was also released in Japan on November 30. We got to speak with Bill Swartz, president and

by Elisha Deogracias
Interviews   -   Nov 21, 2016 Interview with game developers for Let It Die
Interview with game developers for Let It Die

A couple weeks ago Gaming Trend had a chance to go out to Los Angeles, California and sit down with the developers for the PS4 exclusive Let It Die coming later this year. I spoke with Game Director Hideyuki Shin and Publishing Producer Tyler Inouye about this hack-and-slash action game

by Josh Devlin
Interviews   -   Nov 18, 2016 Good Mood Creators discuss Mekazoo’s roots and where it might be headed
Good Mood Creators discuss Mekazoo’s roots and where it might be headed

On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble

by Mike Pearce
Interviews   -   Sep 12, 2016 Silly symphonies: Danny Garfield on The Metronomicon development, musical influences
Silly symphonies: Danny Garfield on The Metronomicon development, musical influences

Puuba’s The Metronomicon proves that rhythm games and RPGs go together as well as peanut butter and jelly; the RPG/music hybrid scored high marks in our review as our reviewer called it, “pure, unfiltered goodness.” We spoke with Danny Garfield, developer of The Metronomicon, to talk about the

by Elisha Deogracias
Interviews   -   Sep 06, 2016 Call of Duty in Space – Call of Duty: Infinite Warfare preview
Call of Duty in Space – Call of Duty: Infinite Warfare preview

I hear it from my friends every year. “Another November, another Call of Duty” — clearly fans are feeling a bit of fatigue for the franchise. Last year we saw a glimmer of what Activision and Treyarch had in store for us to break that cycle with Call of Duty: Black

by Ron Burke
Interviews   -   Aug 05, 2016 Bring home the bacon: Psilocybe Games founder on Pigsodus, Kickstarter
Bring home the bacon: Psilocybe Games founder on Pigsodus, Kickstarter

An interesting take on point-and-click adventure games, Psilocybe Games’ Pigsodus is currently on crowdfunding platform Kickstarter. The game follows Horace Oinkstein, a smart pig that longs for freedom from his farmhand captors and uses his wits to try and escape. We speak with Peter Lipert, founder of Psilocybe games, to

by Elisha Deogracias
Interviews   -   Jul 11, 2016 Ascent and Survival: A chat with the developers of Suda51’s Let It Die
Ascent and Survival: A chat with the developers of Suda51’s Let It Die

During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing

by Lucious Barnes
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