Black Ops has never been about clarity.
Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so
Last week, we saw the darker side of Kickstarter campaigns, as a fraudulent backer gave €7000 to Dimension Drive’s Kickstarter during its last hours, enough to fund the game. Kickstarter, according to its ToS, pulled the charge, which de-funded the campaign with minutes to spare.
Most teams might have
A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by the aesthetic and premise behind it.
What followed was an incredible experience, and I immediately wanted to know more – about
The Battlefield series has had a long and beautiful past of large-scale, multiplayer mayhem, but one thing it has always seemed to lack was a great story. With Battlefield Hardeline’s release approaching I sat down with the writers and Creative Director Ian Miller on how they intend to change
Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity. To say that stealth and tactical combat is in
I was lucky enough to sit down with Sebastian Mayer, Garret Randell, and Gordon McGladdery of Texel Raptor – the team behind the successfully-funded Kickstart game, Parkitect. As a huge fan of this sim genre, here’s what I had on my mind – but first, here’s their Kickstarter pitch video:
The following is an interview with Tribe Studios regarding their increasingly popular Velvet Sundown.
If you don’t care, give us a bit of an introduction to your studio. How large are you, when were you founded, who founded, etc.
Tribe Studios was founded towards the end of 2010. The
We kicked off the multiplayer reveal of Call of Duty: Advanced Warfare with an impressive presentation from the team at Sledgehammer Games showcasing all of the changes they’ve made to the most popular shooter in the entire world. They’ve run the tagline “Power. Changes. Everything.” in pretty much