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Interviews   -   Jun 28, 2017 Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational
Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational

Last month, Eleague’s Street Fighter V Invitational was broadcast on TBS; The company partnered with TheFuture Group and Ross Video to bring augmented character visuals to the broadcast. The Future Group’s cutting-edge graphical rendering platform, Frontier, which is based on Unreal engine, brought Street Fighter’s legendary characters

by Elisha Deogracias
Interviews   -   May 26, 2017 A first look at the world of Far Cry 5 with executive producer Dan Hay
A first look at the world of Far Cry 5 with executive producer Dan Hay

Welcome to Hope County, the beautiful, rural setting for Far Cry 5. I received an introduction to this seemingly sleepy little town and a number of its residents thanks to Dan Hay, the executive producer and creative director for the newest installment of the Far Cry series. Don’t be

by A Kay Purcell
Interviews   -   May 24, 2017 Purrfect paradise: The Gentlebros CEO on Cat Quest, console development
Purrfect paradise: The Gentlebros CEO on Cat Quest, console development

Fresh off the success of Slashy Hero, Singapore development team The Gentlebros has been hard at work creating its next game, Cat Quest; below is an updated gameplay trailer. We got to talk to Desmond Wong, CEO and Artist for The Gentlebros Pte. Ltd., about the game, its inspirations, as

by Elisha Deogracias
Interviews   -   May 06, 2017 Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch
Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch

What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so we shot some of our lingering questions to Giant Sparrow Creative Director Ian Dallas, as well as questions about the

by Hunter Wolfe
Interviews   -   Mar 20, 2017 Happily ever after: Causal Bit Games CEO on Battle Princess Madelyn
Happily ever after: Causal Bit Games CEO on Battle Princess Madelyn

Smashing its original goal of $60,000 CAD in just five days, Causal Bit Games has created a successful Kickstarter for its upcoming game Battle Princess Madelyn. We talk with Creative Director and CEO of Causal Bit Games Chris Obritsch (assisted by VP of Causal Bit games Daven Bigelow) about

by Elisha Deogracias
Interviews   -   Mar 17, 2017 Hidden gems: Douglas Bogart on Limited Run Games, Battle Princess Madelyn
Hidden gems: Douglas Bogart on Limited Run Games, Battle Princess Madelyn

The Kickstarter for Battle Princess Madelyn is underway, and the publisher Limited Run Games has announced that it will provide physical PC and PlayStation 4 versions of the game for certain reward tiers. We talk with Douglas Bogart, co-founder of Limited Run Games, to ask about the fulfillment process as

by Elisha Deogracias
Interviews   -   Feb 28, 2017 Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data
Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data

We sat down with Mike McTyre, Design Director of Survios for a quick Q&A on their smash hit Early Access VR title, Raw Data.  GDC has spelled some great announcements for the company, showcasing cross-platform play with Oculus Rift and Touch, as well as a new IP entitled

by Ron Burke
Interviews   -   Feb 06, 2017 Blast from the past: Kevin Giguère on Arelite Core development
Blast from the past: Kevin Giguère on Arelite Core development

Five years into development, Dragon Slumber is set to release Arelite Core on Steam this week. We got to talk with the Kevin Giguère about the game and its development, as well as the obstacles and insight in the game being a mostly one-man project. Gaming Trend: Dragon Slumber was

by Elisha Deogracias
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