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Interviews   -   Sep 07, 2017 Enigmatic eight-legged entertainment: Christophe Galati on Save Me Mr. Tako development
Enigmatic eight-legged entertainment: Christophe Galati on Save Me Mr. Tako development

Last month, Nicalis announced that it will bring Save Me Mr. Tako: Tasukete Tako-San to the Nintendo Switch and PC later this year. After the game’s debut at PAX West, we got to talk with the developer of the game, Christophe Galati, regarding development of Save Me Mr. Tako,

by Elisha Deogracias
Interviews   -   Aug 15, 2017 Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!
Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!

We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general.   While we work through our review of the game, stop in and take a look

by Ron Burke
Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
Interviews   -   Aug 08, 2017 The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers
The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers

Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention

by A Kay Purcell
Interviews   -   Aug 03, 2017 Life is Strange: Before the Storm interview with Zak Garriss and David Hein
Life is Strange: Before the Storm interview with Zak Garriss and David Hein

After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat

by A Kay Purcell
Interviews   -   Jul 16, 2017 An adventure of evolution: Life of Us interview and hands on
An adventure of evolution: Life of Us interview and hands on

I slipped on a virtual reality visor, ready to traverse millions of years of evolution thanks to the two person experience, Life of Us, with my good friend Tim. We were separated, located in different booths and locked into the private worlds within our VR visors. The words “This isn’

by A Kay Purcell
Interviews   -   Jul 07, 2017 Interview with Brendan Green of PlayerUnknown’s Battlegrounds at E3 2017
Interview with Brendan Green of PlayerUnknown’s Battlegrounds at E3 2017

This E3, Tim and I had a chance to sit down with Brendan Greene, creator of PlayerUnknown’s Battlegrounds. Amongst the buzz of the E3 floor, we learned more about what’s planned for Battleground’s upcoming release, the magic behind the game’s development, and some helpful tips to

by Gerard Uht
Interviews   -   Jul 03, 2017 Battle Chasers: Nightwar hands on with Joe Mad at E3
Battle Chasers: Nightwar hands on with Joe Mad at E3

Back in 2001, I was completely invested in the story of Gully, a plucky, determined ten year old girl who took on the starring role in a comic known as Battle Chasers. Each month, I followed along with the adventures of Gully and her band of misfit friends, until the

by A Kay Purcell
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