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Interviews   -   Jul 25, 2019 Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2
Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2

It was a beautiful but humid day in the middle of San Diego Comic-Con when we sat down with Raoul Barbet, Co-Creative Director, and Jean-Luc Cano, Lead Writer for Life is Strange 2. The pair flew in all the way from France to chat about the upcoming fourth episode, and

by A Kay Purcell
Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
Interviews   -   Dec 05, 2018 Beloved country, beloved land — CEO of Ranida Games talks Bayani Kickstarter campaign, Filipino FGC
Beloved country, beloved land — CEO of Ranida Games talks Bayani Kickstarter campaign, Filipino FGC

Filipino developer Ranida Games recently released its Kickstarter last week for the fighting game Bayani, which aims to be released on PC in the near future. With the game’s main fighters based on popular Filipino figures, the developers hope to create a game that introduces newcomers to the rich

by Elisha Deogracias
Interviews   -   Nov 08, 2018 Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy
Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy

Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland. What was your process

by Sean Anthony
Interviews   -   Oct 01, 2018 Bringing it all together — Banner Saga Trilogy interview with Arnie Jorgensen and Andy Johnson
Bringing it all together — Banner Saga Trilogy interview with Arnie Jorgensen and Andy Johnson

The Banner Saga recently reached the end of the road earlier this year with the release of The Banner Saga 3. You can get caught up on our thoughts on those games right over here, but the finishing touches on that story involved getting those games on retail shelves. Stoic

by Nathan Anstadt
Interviews   -   Sep 10, 2018 We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey
We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey

I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat.  We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to

by Ron Burke
Interviews   -   Aug 27, 2018 Talking Tanglewood with Matt Phillips
Talking Tanglewood with Matt Phillips

Recently, I was given the opportunity to ask questions of Matt Phillips, designer and programmer of Tanglewood, about his game. Tanglewood, for those unaware, is a recently released indie title that harkens back to the era of the mascot platformer, developed using genuine Sega Genesis tools and processes. When it

by Abram Buehner
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
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