It was a beautiful but humid day in the middle of San Diego Comic-Con when we sat down with Raoul Barbet, Co-Creative Director, and Jean-Luc Cano, Lead Writer for Life is Strange 2. The pair flew in all the way from France to chat about the upcoming fourth episode, and
I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment. If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs. It’s a program that
Filipino developer Ranida Games recently released its Kickstarter last week for the fighting game Bayani, which aims to be released on PC in the near future. With the game’s main fighters based on popular Filipino figures, the developers hope to create a game that introduces newcomers to the rich
Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland.
What was your process
The Banner Saga recently reached the end of the road earlier this year with the release of The Banner Saga 3. You can get caught up on our thoughts on those games right over here, but the finishing touches on that story involved getting those games on retail shelves. Stoic
I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat. We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to
Recently, I was given the opportunity to ask questions of Matt Phillips, designer and programmer of Tanglewood, about his game. Tanglewood, for those unaware, is a recently released indie title that harkens back to the era of the mascot platformer, developed using genuine Sega Genesis tools and processes. When it
I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,