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Interviews   -   Sep 10, 2018 We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey
We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey

I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat.  We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to

by Ron Burke
Interviews   -   Aug 27, 2018 Talking Tanglewood with Matt Phillips
Talking Tanglewood with Matt Phillips

Recently, I was given the opportunity to ask questions of Matt Phillips, designer and programmer of Tanglewood, about his game. Tanglewood, for those unaware, is a recently released indie title that harkens back to the era of the mascot platformer, developed using genuine Sega Genesis tools and processes. When it

by Abram Buehner
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
Interviews   -   Aug 16, 2018 Exploring the Three Kingdoms — A Total War: Three Kingdoms interview with Al Bickham and Pawel Wojs
Exploring the Three Kingdoms — A Total War: Three Kingdoms interview with Al Bickham and Pawel Wojs

The next game in the Total War series is coming out in Spring 2019, so I got a chance to sit down with Al Bickham and Pawel Wojs to discuss why they chose the Three Kingdoms period, what we can expect from this next installment, and what they’re excited

by Codi Spence
Interviews   -   Aug 03, 2018 You call hamburgers steamed hams — Baldi’s Basics in Education and Learning creator on development, burgers
You call hamburgers steamed hams — Baldi’s Basics in Education and Learning creator on development, burgers

Ever since its debut earlier this year, Baldi’s Basics in Education and Learning has been a massively popular hit among the Let’s Play and YouTube communities. From its humble origins as a game jam entry to its Kickstarter that has surpassed more than half of its planned $50,

by Elisha Deogracias
Interviews   -   Jul 31, 2018 Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle
Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle

With the release of Survios’ new immersive music creation tool, Electronauts, fast approaching, I got to sit down with Nathan Burba, Hunter Kitagawa, and Jade Hirtle to learn more about the company’s history, their approach to making VR titles, and the music, artists, and creative process behind the creation

by A Kay Purcell
Interviews   -   Jul 23, 2018 The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC
The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC

With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy. I’ve been lucky

by A Kay Purcell
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