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Interviews   -   Sep 02, 2019 Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer
Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer

A couple weeks ago, Gaming Trend was able to sit down with some of the developers overseeing the multiplayer aspect of Ghost Recon Breakpoint. With the highly anticipated Ghost War announcement happening not too long ago, I wanted to get more of an in depth look at how Ubisoft is

by Michael Golba
Interviews   -   Aug 09, 2019 Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC
Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC

We got to sit down with Avalanche Studio’s Senior Producer Victoria Setian, who is overseeing all of the DLC for Just Cause 4. Under her expert guidance, we got to check out the 3rd DLC, Danger Rising, and holy hoverboards, Batman, what a ride it was! Check out the

by A Kay Purcell
Interviews   -   Jul 28, 2019 Creative Director SJ Mueller talks about DC Universe Online on the Switch and The Batman who Laughs
Creative Director SJ Mueller talks about DC Universe Online on the Switch and The Batman who Laughs

Batman is always a convention favorite, and the Caped Crusader took center stage this year at the grand opening of the Comic-Con Museum at San Diego Comic-Con. We met up with SJ Mueller, the Creative Director of DC Universe Online to talk about the DC Universe Online’s upcoming leap

by A Kay Purcell
Interviews   -   Jul 25, 2019 Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2
Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2

It was a beautiful but humid day in the middle of San Diego Comic-Con when we sat down with Raoul Barbet, Co-Creative Director, and Jean-Luc Cano, Lead Writer for Life is Strange 2. The pair flew in all the way from France to chat about the upcoming fourth episode, and

by A Kay Purcell
Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
Interviews   -   Dec 05, 2018 Beloved country, beloved land — CEO of Ranida Games talks Bayani Kickstarter campaign, Filipino FGC
Beloved country, beloved land — CEO of Ranida Games talks Bayani Kickstarter campaign, Filipino FGC

Filipino developer Ranida Games recently released its Kickstarter last week for the fighting game Bayani, which aims to be released on PC in the near future. With the game’s main fighters based on popular Filipino figures, the developers hope to create a game that introduces newcomers to the rich

by Elisha Deogracias
Interviews   -   Nov 08, 2018 Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy
Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy

Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland. What was your process

by Sean Anthony
Interviews   -   Oct 01, 2018 Bringing it all together — Banner Saga Trilogy interview with Arnie Jorgensen and Andy Johnson
Bringing it all together — Banner Saga Trilogy interview with Arnie Jorgensen and Andy Johnson

The Banner Saga recently reached the end of the road earlier this year with the release of The Banner Saga 3. You can get caught up on our thoughts on those games right over here, but the finishing touches on that story involved getting those games on retail shelves. Stoic

by Nathan Anstadt
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