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Interviews   -   May 02, 2017 Crazy Eights: Horrible Games on Alone
Crazy Eights: Horrible Games on Alone

Plenty of dungeon crawlers exist on the market.  Several of them have most players competing against a single “evil” player.  Horrible Games has several hits behind them, including Potion Explosion, Dungeon Fighter, and Raise Your Goblets.  Now they are entering the miniature games market with Alone.  One twist is that

by Keith Schleicher
Interviews   -   Apr 19, 2017 Crazy Eights: Tuomas Pirinen on Warforged: First Contact
Crazy Eights: Tuomas Pirinen on Warforged: First Contact

Designers who work for an established company often create great games, but sometimes they have to work within specific properties and guidelines.  With Kickstarter, it’s easier to make a game and publish it, as long as you have enough backers.  Recently Warforged: First Contact caught my eye, especially since

by Keith Schleicher
Interviews   -   Apr 17, 2017 Crazy Eights: Scott Rogers on Rayguns and Rocketships
Crazy Eights: Scott Rogers on Rayguns and Rocketships

Scott Rogers is a name behind several big games in the video game world.  He’s worked with a number of developers and publishers.  He hasn’t been resting on his laurels though, deciding to go out on his own and develop a unique board game Rayguns and Rocketships.  It

by Keith Schleicher
Interviews   -   Mar 21, 2017 Crazy Eights: John Coveyou on Cytosis: A Cell Biology Board Game
Crazy Eights: John Coveyou on Cytosis: A Cell Biology Board Game

It seems like conquering the world, trading in the Mediterranean, and exploring dungeons are themes that perpetuate the board gaming world.  Sometimes a game has such a unique theme that you want to look at it.  That’s what happened when I heard about Cytosis: A Cell Biology Board Game,

by Keith Schleicher
Interviews   -   Mar 13, 2017 Crazy Eights: Todd Rowland on Thunderstone Quest
Crazy Eights: Todd Rowland on Thunderstone Quest

If you’ve played Thunderstone or Thunderstone Advanced, then you know that they are deck building games with a heavy fantasy dungeon crawling theme.  It became the second deck building game that I was aware of after Dominion.  While it did have a clunky setup and a take a while

by Keith Schleicher
Interviews   -   Mar 09, 2017 Crazy Eights: Weta Workshop on Giant Killer Robots: Heavy Hitters!
Crazy Eights: Weta Workshop on Giant Killer Robots: Heavy Hitters!

When I was at Origins at the Cryptozoic booth, I saw a giant mech statue.  While awaiting my appointment I started talking with someone who was very excited to tell me about the project he was working on, and it happened to involve the giant robot statue.  He showed me

by Keith Schleicher
Interviews   -   Feb 28, 2017 Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder
Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder

It seems like dungeon crawlers are trying to outdo themselves with bigger and more detailed figures.  However, Ravage – Dungeons of Plunder takes a couple of new approaches.  The first is that the dungeon is dealt out as you play.  Three different modes are included.  Finally, they call it an “anti-hero

by Keith Schleicher
Interviews   -   Feb 27, 2017 Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design
Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design

Song of Swords is a tabletop RPG currently seeking funding on Kickstarter. It prides itself as a historically accurate medieval combat game, with extensive sets of arms, armor, and maneuvers. This forces some hard questions in terms of game design, and the designers at Opaque Industries provided their thoughts on

by John Farrell
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